D&D 5E Is posting spells against the rules?

Why not post the principles that you are wanting to apply? For example:

If you cast a spell of your specialist school:

  • If it requires you to make an attack roll, you get advantage.
  • If it requires the target to make a saving throw, you add +5 to your spell DC
  • Otherwise, it counts as if you had used a spell slot one level higher

That sort of thing. Not saying those are the rules you have in mind, but tell us what yours would be.
Well, I don't think taking this generic route will be fruitful. Either a sweeping benefit will be too strong (in the strongest cases) or it will be too weak.

Lanliss is clearly thinking of creating school-based benefits individually for each spell. While that is more laborious, it is also the only way that can tread the narrow path.

As for the "that's a huge undertaking" argument, nothing says he can't do the spells one at a time...
 

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You must have misunderstood me. What you are saying is what I meant. For example, take Shield. I could say

Shield
+5 AC until beginning of your next turn.
Abjuration get advantage on all concentration checks from attacks while Shield is active.

Or

Shield
+2 AC until start of next turn.
Abjuration +5 AC until start of next turn.

Depending on if I think standard Shield spell is good enough or not.
I think the concept of the idea you have is awesome, but in practice a little like trying to reinvent the wheel. is there a way you can modify the subclasses to better reflect what you wish to accomplish? For example changing Evocation Savant to include a line about adding half your level to the damage of evocation spells. or Abjuration Savant, adding your intelligence modifier to spells which alters AC? Little changes like that go a long way to increasing the power of specializations without all of tedious reworking of established spells.
 

While generic abilities for each school sound good at first, I think you'd really have a hard time coming up with good ones when you get to the schools that cover a wide range of effects. The ones that come to mind are necromancy, conjuration and especially transmutation. Yes, they each have a core iconic thing that they do, but they each also do many other things and for some that's the whole draw of the school. It's why Transmutation is my favourite school, but I'm not a huge fan of the wizard subclass that supposedly represents it.

I think this project sounds really cool and interesting. If you follow up with threads about it I'll definitely follow them.
 

You must have misunderstood me. What you are saying is what I meant. For example, take Shield. I could say

Shield
+5 AC until beginning of your next turn.
Abjuration get advantage on all concentration checks from attacks while Shield is active.

Or

Shield
+2 AC until start of next turn.
Abjuration +5 AC until start of next turn.

Depending on if I think standard Shield spell is good enough or not.
Okay, for a project like that you really want a blog. Or a Google Docs. Just like to that.
Share it here and allow us to make comments.

Just be sure to include the full text OGL with a reference to the SRD. And only use SRD spells. Which is 90% of the spells in the PHB.
 

Rather than re-writing each spell, why not improve the Savant ability at level 2 and the Improved/Expert ability at levels 6 and 10.
For example, start with adding Advantage on Concentration checks for spells of the wizard's school to the Savant ability text for each school.

Some other quick ideas:
re-roll 1's & 2's on spell damage dice - you must use the new roll
impart disadvantage on the targets' saving throw
 

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