PA damage calculator explanation
Hi all. I'm the guy who wrote the power attack damage calculator at
monkeysushi that you've been talking about.
A few notes to clarify what's going on.
1. The calculator only calculates for a single attack. That should be fairly evident from the inputs it takes - base attack bonus is not one of them, so I have no way of knowing how many attacks to compute. I can change it to compute the total across multiple attacks in a round if you'd like. However, to do so in any sort of complete manner would be a lot of extra code (it's not just a simple -5 per attack until the end of the round. What about whirlwind attack? Haste? Cleaves? ...). Is this something people would find useful? The basic -5/attack code should be pretty easy to write, and I could put the rest on a to-do list. Maybe I could just add fields to manually enter the attack difficulties for a set of attacks - then you could do whatever funky combination of feats or spells you want and my code wouldn't care. Yeah. That's probably a good approach.
2. The max-power-attack field should probably just go away. All it does is artificially limit the maximum result returned, and it's easy enough to do that yourself. If you can only power attack for 3 and the script says go for 10, well...stick with 3 then.
3. The damage numbers aren't 100% accurate, since I'm not taking into account crit threats or wacky things like bonus damage on crits (burst weapons, etc.). In practice (I ran some partial tables of outcomes), I've found that those things only very rarely affect the optimal power attack amount, and then only by a point one way or the other - the impact on average damage was extremely minimal.
Let me know if there are any other mathematical curiousities about the game you'd like me to comment on.