I've noticed that more recent official modules from WotC are on a power level that is way beyond the abilities of my players and their characters: monsters that can only be hit on a Natural 20 by the party's fighter (who is within the suggested level range for the module); high DR that no one in the party can penetrate, requiring weapons costing beyond the standard wealth given in the DMG; etc.
Has anyone else noticed a trend of WotC's making modules more and more difficult?
How can a group of players contend with the machine of WotC publishing?
It seems that opening up class and race books slows down game play and waters down the group, reducing its overall power level.
Do you think that a group that is made up of characters using only the Core Rules should be X levels higher than a group made with all the new crunchy rules from the past 4 years? Do you think the new stuff is well balanced against the Core Rules?
In short, why are the new official modules consistently kicking the arses of my players, who usually stick with the Core Rules?
Retreater
Has anyone else noticed a trend of WotC's making modules more and more difficult?
How can a group of players contend with the machine of WotC publishing?
It seems that opening up class and race books slows down game play and waters down the group, reducing its overall power level.
Do you think that a group that is made up of characters using only the Core Rules should be X levels higher than a group made with all the new crunchy rules from the past 4 years? Do you think the new stuff is well balanced against the Core Rules?
In short, why are the new official modules consistently kicking the arses of my players, who usually stick with the Core Rules?
Retreater