Is print -> digital feasible?

Can anybody think of case history where shifting something from a physical medium to a digital medium has gone well?

I remember, many moons ago, when I used to read Zillions: Consumer Reports for Kids. Then, one day, I received a mailing saying that Zillions would only be available online, not in print. Of course, there would still be a charge for access. I didn't buy into it, and now you will find no reference to Zillions on www.consumerreports.org (at least, none that I can find).

I also remember a concept that They Might Be Giants came up with to sell content online. After a couple of mildly successful attempts at online-only albums, they announced a project to open up super exlusive content online to people for about $150 a year. It promised new, rare, and previously unreleased content on a monthly basis as an alternative to releasing the content on CD. I know people that justified it, saying it was the same cost as buying a new album a month. For the first couple of months things were okay, but by the end they were releasing less and less, and most tracks were things that could already be found on previous releases, and most buyers had lost faith. After one year, it was discontinued. To this day, the only internet TMBG album I own is the Long Tall Weekend album, which I purchased when I also got a real CD copy along with the soft copy.

I remember when the Chicago Tribune first went online, and sent out mailers to customers advertising that they could now access the paper online, but for a fee. As with most papers, they learned quickly that charging for content online worked nowhere near as well as selling the print. Most content is now free. The print to internet shift remains one of the biggest issues facing newspapers today.

So the question I post to people is this: what businesses can you think of that successfully took a physical product, and managed to switch their customer base to online content instead? I can't think of any. The only successful internet content peddlers that I can think of are the ones that started on the internet and catered to the internet. iTunes has been successful at selling digital music. RPGnow has been successful at selling pdfs. But they were born on the internet, not transplanted there.

Please do not turn this thread into a WotC bashing thread. My aim is to discuss digital content in general, not just WotC. Also, please do not confuse internet stores like Amazon that sell a physical product with sellers of digital content.
 

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By "gone well" do you mean from the perspective of the content creator or the content consumer?

For example- the transition of newspapers from print to online has gone very well from my perspective. I read all sorts of newspaper articles online, but have no interest at all in the print versions.
 

Google?

No, wait, that's not a good answer.

...

Honestly, I can't think of anything that survived the transition off-hand. I can think of online things that put the hurt on brick-and-mortar-world things in a similar vein ... Amazon vs. Sears Catalog comes to mind readily.

-The Gneech :cool:
 

The music industry is going to be primarily digital delivery in the next 10 years I'd wager with buyers of physical copies in the same boat as vinyl lovers are today.
 

Tandy Leather is another example of a failed transition. It used to be a decently large chain of leatherworking stores that had been around since 1919 (it is better known as the parent corporation of Radio Shack), that had around 180 stores around the country selling leatherworking goods.

Then, in 1998 the senior management decided that online was the wave of the future, and that "brick & mortar" stores had no future, so they closed their entire chain of leatherworking stores to sell everything online. (Oddly, although they owned Radio Shack, their by-far more tech oriented store, they didn't move RS online, only their low-tech leatherworking business, maybe they were managed by sufficiently different management that one could decide to take their store online, but the other division not be affected.)

It was a dismal failure. The people I knew who used to buy from the local leatherworking store before it closed found nothing but trouble buying from the website. Mixed up orders, unclear descriptions on websites leading to buying the wrong product, shipping delays, long delays in answering e-mail, all meant that they took a loyal customer base that had been literally 70 years in the making and disintegrated it rapidly.

By late 2001 they announced they would begin to re-open their stores, and now have over 90 stores open and a website that exists to sell leather goods and promote their physical stores.
 

I can give you a gaming magazine example of a success story. Pyramid magazine was a print magazine produced by Steve Jackson Games. I believe they produced 30 issues before going online. They went from a monthly magazine to a weekly ezine. They are still producing today. The content is pretty interesting, easy to print, and has a full archive and search capability.
 


sjmiller said:
I can give you a gaming magazine example of a success story. Pyramid magazine was a print magazine produced by Steve Jackson Games. I believe they produced 30 issues before going online. They went from a monthly magazine to a weekly ezine. They are still producing today. The content is pretty interesting, easy to print, and has a full archive and search capability.

And it costs US$ 20.00 a year. That's great value for your money. Sadly, I don't think Wizards will be satisfied cashing so little for a subscription.
 



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