Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is Ray of Enfeeblement too good?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="gnomebarbarian" data-source="post: 2087464" data-attributes="member: 29687"><p><strong>ROE is not overpowered</strong></p><p></p><p>There are more then just the 2 ways you mentioned for bad guys to overcome the bad effects of the spell. You said not every bad guy can have Spell resistance or globes of invulnerability. this is true... but mix things up a little to try different ways to combat your PC's favorite tactics. Also, its been said, but only 1 ROE can effect someone at a time because it doesn't stack. </p><p> </p><p>The main thing is if your group always uses the same tactics (like it sounds your PC's are doing) it should be easy to take a huge advantage of it and even turn it against them. </p><p> </p><p>In this instance there are several ways you could mess up there "plan A" approach to everything, other then just the 2 things you mentioned. First you could give your npc's things like invisibility potions.. cant cast a spell at it if you cant see it right? (well actualy you can cast rays still even if you cant see something but being able to hit it is another matter) Darkness works for this too as do several other low level spells... blink, blur, obsuring mists, blindness (on the PC's) mirror image, silence, illusions and others. </p><p> </p><p>what about counterspelling? give em a bull's str potion to counter the effect. cats grace helps em avoid the ray from hitting. throw in a low level mage or cleric against them in the encounters who hold an action to counterspell. </p><p> </p><p>have someone throw a few thunderstones at the start of combat (20% spell faliure chance to cast Verbal spells like ROE) or drop a few smokesticks (again cant hit someone very well with a ray if you cant see em), entangle them with tanglefoot bags (again chance of spell faliure to cast while entangled) low cost alchemy items can be useful with thought and planing, and even a goblin can use them. </p><p> </p><p>use spell turning on em to zap them right back. throw some undead templates on creatures or other things that are immune to ability damage/drain etc. they still have to make the ranged touch attack as well... dont forget to have them make those rolls (I know touch attacks are easy to make but you can miss.) </p><p> </p><p>Do they have weapons or items that they rely on all the time to the point they dont have good backups? SUNDER that toy!... its fun and not that hard to do. don't forget grappling.. it makes spell casting a pain... pepper em with missile fire from concelmeant. </p><p> </p><p>use reach weapons and take advantage of attacks of oppurtinity against the casters. keep baddies out of range, using cannon fodder (i.e. minions) to block them from getting in close. ROE has a very short range. What about having minions just standing in front of your big bad guys to give concealment or cover... you cant cast a ray right through someone.</p><p> </p><p>if you notice PC's use certain trends try to think up as many ways as possible to counter it and have a few ready for encounters so that your not always just using the same thing... players start feeling cheated if every time you counter them with the same thing (like you said not everything can have spell resistance or globes of invul.)</p><p> </p><p>Also think about how player knowledge will come into effect in your game. And not matter how much you try to separate player knowledge and character knowledge it will still come into play. For instance, everyone that plays DnD knows that Red Dragons take extra damage from cold and are immune to fire right? </p><p> </p><p>Well have that dragon cast disguise self ahead of time to just turn its scales white so it looks like a white dragon. Hold off using its breath weapon for a few rounds so they waste time and effort casting fire spells and such attacks on it instead of cold. Have that red dragon have some protection from cold. (a dragon has so much better chances of knowing the characters are there first 4 times the vision of humans, blindsense, sent, excellent hearing etc. that they should always have a little time to prepare first)</p><p> </p><p>Edit: added breaks for ya sorry hehe.</p></blockquote><p></p>
[QUOTE="gnomebarbarian, post: 2087464, member: 29687"] [b]ROE is not overpowered[/b] There are more then just the 2 ways you mentioned for bad guys to overcome the bad effects of the spell. You said not every bad guy can have Spell resistance or globes of invulnerability. this is true... but mix things up a little to try different ways to combat your PC's favorite tactics. Also, its been said, but only 1 ROE can effect someone at a time because it doesn't stack. The main thing is if your group always uses the same tactics (like it sounds your PC's are doing) it should be easy to take a huge advantage of it and even turn it against them. In this instance there are several ways you could mess up there "plan A" approach to everything, other then just the 2 things you mentioned. First you could give your npc's things like invisibility potions.. cant cast a spell at it if you cant see it right? (well actualy you can cast rays still even if you cant see something but being able to hit it is another matter) Darkness works for this too as do several other low level spells... blink, blur, obsuring mists, blindness (on the PC's) mirror image, silence, illusions and others. what about counterspelling? give em a bull's str potion to counter the effect. cats grace helps em avoid the ray from hitting. throw in a low level mage or cleric against them in the encounters who hold an action to counterspell. have someone throw a few thunderstones at the start of combat (20% spell faliure chance to cast Verbal spells like ROE) or drop a few smokesticks (again cant hit someone very well with a ray if you cant see em), entangle them with tanglefoot bags (again chance of spell faliure to cast while entangled) low cost alchemy items can be useful with thought and planing, and even a goblin can use them. use spell turning on em to zap them right back. throw some undead templates on creatures or other things that are immune to ability damage/drain etc. they still have to make the ranged touch attack as well... dont forget to have them make those rolls (I know touch attacks are easy to make but you can miss.) Do they have weapons or items that they rely on all the time to the point they dont have good backups? SUNDER that toy!... its fun and not that hard to do. don't forget grappling.. it makes spell casting a pain... pepper em with missile fire from concelmeant. use reach weapons and take advantage of attacks of oppurtinity against the casters. keep baddies out of range, using cannon fodder (i.e. minions) to block them from getting in close. ROE has a very short range. What about having minions just standing in front of your big bad guys to give concealment or cover... you cant cast a ray right through someone. if you notice PC's use certain trends try to think up as many ways as possible to counter it and have a few ready for encounters so that your not always just using the same thing... players start feeling cheated if every time you counter them with the same thing (like you said not everything can have spell resistance or globes of invul.) Also think about how player knowledge will come into effect in your game. And not matter how much you try to separate player knowledge and character knowledge it will still come into play. For instance, everyone that plays DnD knows that Red Dragons take extra damage from cold and are immune to fire right? Well have that dragon cast disguise self ahead of time to just turn its scales white so it looks like a white dragon. Hold off using its breath weapon for a few rounds so they waste time and effort casting fire spells and such attacks on it instead of cold. Have that red dragon have some protection from cold. (a dragon has so much better chances of knowing the characters are there first 4 times the vision of humans, blindsense, sent, excellent hearing etc. that they should always have a little time to prepare first) Edit: added breaks for ya sorry hehe. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is Ray of Enfeeblement too good?
Top