Is Rope Trick broken!?


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Noman said:
This could be abused inside a dungeon.

Generally, the use of a spell is only "abuse" when the DM didn't forsee that spell being used and it totally and completely jacks up everything he had planned, so he/she screams "abuse!" and then bans it from the game or alters the use of the spell. Some spells can be abused though, but this one is so focused upon a particular type of use that it doesn't really qualify.
 

Re: Re: Is Rope Trick broken!?

Dr_Rictus said:

It's also worth noting that by the level (8th) where this spell has sufficient duration to allow a full night's rest, not being able to bring another extradimensional space inside (e.g. a bag of holding or Heward's handy haversack) is actually quite a serious limitation. Such things are quite useful and probably not uncommon at that level.

That's a really good point and a clever way for a DM to deal with the problem. give the players a small bag of holding or handy haversack. If they can't bring it in with them, they either have to stay outside and guard it, or hide it and hope no one finds it.
 

Re: Re: Is Rope Trick broken!?

Dr_Rictus said:
It's also worth noting that by the level (8th) where this spell has sufficient duration to allow a full night's rest, not being able to bring another extradimensional space inside (e.g. a bag of holding or Heward's handy haversack) is actually quite a serious limitation.
From the FAQ:
"Spells that produce their own extradimensional spaces, such as rope trick, pose no danger to occupants who may be using portable holes, bags of holding, and the like."
 

I believe, that only the Portable Hole has this restriction (extradimensional room inside another extradimensional room).

It's a really silly rule, anyways.

"You enter the wizard's tower and then suddenly the world around you detonates. Please roll new characters!"

Ever heard of those rooms that look bigger inside than from the outside?

BTW, all extradimensional carrying tools we got are protected against this particular effect (just in case) by foul cheesy magic (there was some spell in 2nd edition, that did this, I think). We just made it pay double price to have the item not interact badly with other extradimensional rooms in any way.

Bye
Thanee
 

Thanee said:
"You enter the wizard's tower and then suddenly the world around you detonates. Please roll new characters!"

This should never happen though, as the "bigger than big" room is only considered an extradimensional space because of a permanent spell cast upon the room. That's how strongholds are built, so the portable hole would never be a problem inside a room like this.
 

Re: Re: Re: Is Rope Trick broken!?

Iku Rex said:
From the FAQ:
"Spells that produce their own extradimensional spaces, such as rope trick, pose no danger to occupants who may be using portable holes, bags of holding, and the like."

That seems very odd given the text of the rope trick spell, which contains an explicit (if vague) warning about bringing extradimensional spaces inside.

Mind you, since it is so vague, the FAQ is an appropriate place to deal with it (being essentially for the purpose of clarification). But it leaves one wondering just what the heck the warning in the spell is supposed to be for, which in turn leaves one wishing for actual errata.
 

Re: Re: Re: Re: Is Rope Trick broken!?

Dr_Rictus said:
That seems very odd given the text of the rope trick spell, which contains an explicit (if vague) warning about bringing extradimensional spaces inside.

That warning means don't cast rope trick while inside Mordenkainen's Magnificent Mansion.

EDIT: Man. I couldn't properly type that sentence for the life of me! :)
 
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Omegium said:
Until some paranoid lvl 1 wizard comes along with detect magic and finds them, and makes sure the complete dungeon is waiting for them when they come out. :D

Or their friends hammer the opening with Dispel Magic and surprise the entire party when they tumble to the ground.

Rope Trick is only a truly safe location if the place it is cast at is sort of safe in the first place.

Abuses can be stymied by various Detect spells, See Invisibility, Spot, Scry Scent, or Tracking.
 

Ridley's Cohort said:
Abuses can be stymied by various Detect spells, See Invisibility, Spot, Scry Scent, or Tracking.

How would See Invisibility or Spot help you? The spell doesn't use invisibility and there's nothing for you to Spot if the rope is pulled up (unless you mentioned spot for those that are trying to find your trail but don't have the track feat).
 

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