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General Tabletop Discussion
*Pathfinder & Starfinder
Is "skilled guy" a good character class?
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<blockquote data-quote="Tovec" data-source="post: 5592319" data-attributes="member: 95493"><p>Oh yeah, I wonder why they didn't really need that in the newer Mission Impossible movies. They had it semi in the first one but even by the second he could do every job.</p><p></p><p>Roles are important only so far as they help the game/story. Beyond that they are a hindrance and an annoyance.</p><p></p><p></p><p>I wasn't going to say it.... but Yes.</p><p></p><p>Why can't everyone in the DnD universe cast magic? Why is magic only a wizard's role. Sure dedicating your life to understanding the arcane arts makes sense to have a Wizard have more or better forms but a basic form of magic should be available to anyone who can run sand through their fingers, recite the magic words and hope the enemy falls asleep.</p><p>Divine casters are different, because the source isn't theirs it is their gods and requires devotion and belief, not simple material components. Even then, as long as a character dedicates their life to a god, why shouldn't that god give them the occasional spell or mercy?</p><p></p><p>Okay, let me pause for a second, how cool would that be first of all?</p><p>Second of all, in the DnD world adventurers have the potential of being like the above characters. Third each of these characters are all male humans, from a "realistic" earth. Why would one have to be a caster, another a fighter, another a rogue and the last one a cleric? Why couldn't they just be adventurers?</p><p>Third, what is wrong with having a team of "supermen" so long as each has a flaw? That is the theory behind the justice league or avengers. They are people, with gifts who fight evil. That sounds like a (good) adventuring party to me.</p><p></p><p>EDIT: I know we have moved on, I just wanted to address this still.</p><p></p><p>I do like much of the conversation on this page of the thread (page 2) I love the annalogy of wizard = scientist and rogue = street tough. Where it breaks down is that the street tough can and often will fight people, so they may not have the maneuvers of a UFC fighter but they should still be able to shank you with a knife to take you down. If anything they'll do it more easily.</p><p>It also breaks down in that the scientist mentioned above wouldn't go off adventuring. One of my archaeology professors from university once told me that no one he has ever met in his field has ever been an "Indiana Jones" type treasure seeker. They always have large, well funded groups, and grants and permission and safety equipment, etc. They don't dive into a tomb solo to retrieve a golden idol from poisonous traps and a rolling stone ball.</p></blockquote><p></p>
[QUOTE="Tovec, post: 5592319, member: 95493"] Oh yeah, I wonder why they didn't really need that in the newer Mission Impossible movies. They had it semi in the first one but even by the second he could do every job. Roles are important only so far as they help the game/story. Beyond that they are a hindrance and an annoyance. I wasn't going to say it.... but Yes. Why can't everyone in the DnD universe cast magic? Why is magic only a wizard's role. Sure dedicating your life to understanding the arcane arts makes sense to have a Wizard have more or better forms but a basic form of magic should be available to anyone who can run sand through their fingers, recite the magic words and hope the enemy falls asleep. Divine casters are different, because the source isn't theirs it is their gods and requires devotion and belief, not simple material components. Even then, as long as a character dedicates their life to a god, why shouldn't that god give them the occasional spell or mercy? Okay, let me pause for a second, how cool would that be first of all? Second of all, in the DnD world adventurers have the potential of being like the above characters. Third each of these characters are all male humans, from a "realistic" earth. Why would one have to be a caster, another a fighter, another a rogue and the last one a cleric? Why couldn't they just be adventurers? Third, what is wrong with having a team of "supermen" so long as each has a flaw? That is the theory behind the justice league or avengers. They are people, with gifts who fight evil. That sounds like a (good) adventuring party to me. EDIT: I know we have moved on, I just wanted to address this still. I do like much of the conversation on this page of the thread (page 2) I love the annalogy of wizard = scientist and rogue = street tough. Where it breaks down is that the street tough can and often will fight people, so they may not have the maneuvers of a UFC fighter but they should still be able to shank you with a knife to take you down. If anything they'll do it more easily. It also breaks down in that the scientist mentioned above wouldn't go off adventuring. One of my archaeology professors from university once told me that no one he has ever met in his field has ever been an "Indiana Jones" type treasure seeker. They always have large, well funded groups, and grants and permission and safety equipment, etc. They don't dive into a tomb solo to retrieve a golden idol from poisonous traps and a rolling stone ball. [/QUOTE]
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Is "skilled guy" a good character class?
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