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General Tabletop Discussion
*Pathfinder & Starfinder
Is "skilled guy" a good character class?
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<blockquote data-quote="Vespucci" data-source="post: 5592576" data-attributes="member: 6675688"><p>If you did, it wasn't clear to me. Could you try to make just the point of how we get from "a bunch of guy, including skill guy" to "supermen", without spending most of the time on the terrible consequences? (As other posters have noted, the consequences may not be that bad, but I just want to know how we get there.)</p><p></p><p>(regarding characters with pre-Thief competency)</p><p></p><p></p><p></p><p>Didn't you also say that the game should be all about specialists, not generalists? I find your position to be a little inconsistent here. It's also suspect to say, "It's not the designers fault that people don't play their game properly!"</p><p></p><p></p><p></p><p>OK. Let's accept that as it's written. Those classes get "a chance" at that level of competency. Sticking strictly to the 3.X mechanics, the super-duper thief abilities can be stashed away with Prestige Classes.</p><p></p><p>Is everyone superman now?</p><p></p><p></p><p></p><p>It's the internet. All posts are assumed insulting. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Seriously, though: I was just noting that, despite the appearance that we were just butting heads and not learning anything, the discussion was helpful to me (at least). When you started putting forward that everyone being skilled would be too powerful, that cued up the insight that the skill system has become like magic. (Though obviously Star Wars, etc, had laid the foundation.)</p></blockquote><p></p>
[QUOTE="Vespucci, post: 5592576, member: 6675688"] If you did, it wasn't clear to me. Could you try to make just the point of how we get from "a bunch of guy, including skill guy" to "supermen", without spending most of the time on the terrible consequences? (As other posters have noted, the consequences may not be that bad, but I just want to know how we get there.) (regarding characters with pre-Thief competency) Didn't you also say that the game should be all about specialists, not generalists? I find your position to be a little inconsistent here. It's also suspect to say, "It's not the designers fault that people don't play their game properly!" OK. Let's accept that as it's written. Those classes get "a chance" at that level of competency. Sticking strictly to the 3.X mechanics, the super-duper thief abilities can be stashed away with Prestige Classes. Is everyone superman now? It's the internet. All posts are assumed insulting. ;) Seriously, though: I was just noting that, despite the appearance that we were just butting heads and not learning anything, the discussion was helpful to me (at least). When you started putting forward that everyone being skilled would be too powerful, that cued up the insight that the skill system has become like magic. (Though obviously Star Wars, etc, had laid the foundation.) [/QUOTE]
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Is "skilled guy" a good character class?
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