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Is "skilled guy" a good character class?
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<blockquote data-quote="Tovec" data-source="post: 5594151" data-attributes="member: 95493"><p>I think we can all agree on a few certain points.</p><p></p><p>1. Such as my analogy of the three types (R,S,P) was flawed. We may disagree on how flawed.</p><p>2. The party roles were built to fight the enemy, not each other. Any comparisons we make or conclusions drawn are extrapolated from the primary intended use.</p><p>3. Wizards have much magics, fighting a wizard is a bad idea.</p><p>3b. Wizards probably have too much magic but we would be hard pressed to find anyone who can take it away from them.</p><p>3c. Wizards have enough utility to perform just about any other role.</p><p>4. Fighters would suck at taking down wizards by themselves.</p><p>5. Rogues are meant to have talents beyond the simple killing or magic, such as information gathering. This may or may not work.</p><p>6. Batman either does or always should have kryptonite.</p><p></p><p>As far as the original purpose of the thread - which I have forgotten - I think it was that a rogue/expert/skill-man should be more than sneak attack and take down tactics. They should be good at skills not to make them more competent on the battlefield, though that is certainly a plus, but they should be what the party uses off the battlefield or a resource to help them avoid certain fights. Agreed or not?</p><p></p><p>EDIT: OH, Dandu, yes Monks are good magehunters. The evasion and high saves are really good traits, assuming you can up the damage. They are damned hard to kill. My third level monk once survived a collapsing tower due to evasion and high saves.</p></blockquote><p></p>
[QUOTE="Tovec, post: 5594151, member: 95493"] I think we can all agree on a few certain points. 1. Such as my analogy of the three types (R,S,P) was flawed. We may disagree on how flawed. 2. The party roles were built to fight the enemy, not each other. Any comparisons we make or conclusions drawn are extrapolated from the primary intended use. 3. Wizards have much magics, fighting a wizard is a bad idea. 3b. Wizards probably have too much magic but we would be hard pressed to find anyone who can take it away from them. 3c. Wizards have enough utility to perform just about any other role. 4. Fighters would suck at taking down wizards by themselves. 5. Rogues are meant to have talents beyond the simple killing or magic, such as information gathering. This may or may not work. 6. Batman either does or always should have kryptonite. As far as the original purpose of the thread - which I have forgotten - I think it was that a rogue/expert/skill-man should be more than sneak attack and take down tactics. They should be good at skills not to make them more competent on the battlefield, though that is certainly a plus, but they should be what the party uses off the battlefield or a resource to help them avoid certain fights. Agreed or not? EDIT: OH, Dandu, yes Monks are good magehunters. The evasion and high saves are really good traits, assuming you can up the damage. They are damned hard to kill. My third level monk once survived a collapsing tower due to evasion and high saves. [/QUOTE]
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Is "skilled guy" a good character class?
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