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Is "skilled guy" a good character class?
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<blockquote data-quote="Dandu" data-source="post: 5594160" data-attributes="member: 85158"><p>Trust me, when it comes to magekilling, monks are all hat and no cattle. If you really want to get into it, a practical demonstration can be arranged. It would be most convenient for me if it were to occur at either levels 10, 13, 15, or 20. A level 10, 32 point buy, core only match favors you the most, fyi. I'd give the monk a 30% chance of victory in that one.</p><p></p><p>If you do not have the time to make a monk, I can provide you with a level 10 template from which to build on. (Located <a href="http://www.thetangledweb.net/forums/profiler/view_char.php?cid=43680" target="_blank">here</a>).</p><p></p><p>I look forward to seeing you in action. </p><p></p><p>If you really don't have the time, I can explain my reasoning.</p><p>[sblock]Ok, open your PHB. Notice the sheer amount of spells that are not devoted to blasting? Load up on spells that reshape the battlefield to your whim, that fool his senses, and that will devastate an opponent regardless of whether he save or not - better yet, ones that don't even offer a save.</p><p></p><p>For example, in a level 10 match, Web makes it hard for enemies to get to you even if they save, which allows you to either Magic Missile or Enervate them to death. Fly puts you out of reach and lets you hammer away at targets from safety. Mage Armor and Alter Self can get you a +10 to AC when combined, while Mirror Image generates 1d4+3 decoys which results in a pretty good miss chance when someone's trying to attack you. Dimension Door allows you to escape dangerous situations and position yourself for a tactical advantage. And so on, and so on.[/sblock]</p></blockquote><p></p>
[QUOTE="Dandu, post: 5594160, member: 85158"] Trust me, when it comes to magekilling, monks are all hat and no cattle. If you really want to get into it, a practical demonstration can be arranged. It would be most convenient for me if it were to occur at either levels 10, 13, 15, or 20. A level 10, 32 point buy, core only match favors you the most, fyi. I'd give the monk a 30% chance of victory in that one. If you do not have the time to make a monk, I can provide you with a level 10 template from which to build on. (Located [URL="http://www.thetangledweb.net/forums/profiler/view_char.php?cid=43680"]here[/URL]). I look forward to seeing you in action. If you really don't have the time, I can explain my reasoning. [sblock]Ok, open your PHB. Notice the sheer amount of spells that are not devoted to blasting? Load up on spells that reshape the battlefield to your whim, that fool his senses, and that will devastate an opponent regardless of whether he save or not - better yet, ones that don't even offer a save. For example, in a level 10 match, Web makes it hard for enemies to get to you even if they save, which allows you to either Magic Missile or Enervate them to death. Fly puts you out of reach and lets you hammer away at targets from safety. Mage Armor and Alter Self can get you a +10 to AC when combined, while Mirror Image generates 1d4+3 decoys which results in a pretty good miss chance when someone's trying to attack you. Dimension Door allows you to escape dangerous situations and position yourself for a tactical advantage. And so on, and so on.[/sblock] [/QUOTE]
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Is "skilled guy" a good character class?
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