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Is sneak attack damage divided by 2 when you Dual Wield?
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<blockquote data-quote="DEFCON 1" data-source="post: 6037696" data-attributes="member: 7006"><p>Well, the gain from that one feat is the ability to split your damage over two targets. Gaining "more damage" than a single weapon build I do not believe is supposed to be the benefit of the feat.</p><p></p><p>Granted, the counterargument to that is that the single weapon wielder will get to do more damage on average due to wielding a bigger-damage-die two-handed weapon (compared to the total damage of adding two weapons that are dual-wieldable together.) So yes... being able to add a complete amount of DS/SA damage to either dual-wielded attack after it's been determined whether either have hit, might help balance that damage discrepancy. Like I said, I haven't run any tests to see whether that discrepancy is enough to give the dual-wielder build that bonus or not to help balance things.</p><p></p><p>My own feeling though is that at the end of the day... the damage a two-handed character and dual-wielder character should be about the same. And the bonus gained from the first feat in the dual-wield chain is that in exchange for making a second attack roll... you can split your damage up over two targets (which is a tactical bonus when you are fighting many small creatures, or have an opponent almost dead and a second one within range).</p><p></p><p>To me, in the playtest, dual-wielding is not meant to be a "higher damage" feat chain, but a "tactical choice" feat chain.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6037696, member: 7006"] Well, the gain from that one feat is the ability to split your damage over two targets. Gaining "more damage" than a single weapon build I do not believe is supposed to be the benefit of the feat. Granted, the counterargument to that is that the single weapon wielder will get to do more damage on average due to wielding a bigger-damage-die two-handed weapon (compared to the total damage of adding two weapons that are dual-wieldable together.) So yes... being able to add a complete amount of DS/SA damage to either dual-wielded attack after it's been determined whether either have hit, might help balance that damage discrepancy. Like I said, I haven't run any tests to see whether that discrepancy is enough to give the dual-wielder build that bonus or not to help balance things. My own feeling though is that at the end of the day... the damage a two-handed character and dual-wielder character should be about the same. And the bonus gained from the first feat in the dual-wield chain is that in exchange for making a second attack roll... you can split your damage up over two targets (which is a tactical bonus when you are fighting many small creatures, or have an opponent almost dead and a second one within range). To me, in the playtest, dual-wielding is not meant to be a "higher damage" feat chain, but a "tactical choice" feat chain. [/QUOTE]
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Community
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Is sneak attack damage divided by 2 when you Dual Wield?
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