MichaelSomething
Legend
If you're willing to shell out the big bucks, you can get a complete 5E setting like Ptolus!
www.montecookgames.com
Ironically, as someone who DID shell out the big bucks for the Ptolus hardback (i needed something to read in lockdown!) and who has been criticising Spelljammer on here for lacking meat, Ptolus went too far the other way for me. Too dense, every corner too obsessively detailed, too prescriptive, too much 'canon', if you like.If you're willing to shell out the big bucks, you can get a complete 5E setting like Ptolus!
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Ptolus: Monte Cook's City by the Spire - Monte Cook Games Store
www.montecookgames.com
Here is the link: Spelljammer - Der Wildspace Travelguide - Dungeon Masters Guild | Dungeon Masters Guild... can you send me a link? My German is bad but I think this might be the sort of thing to make me actually practice it (plus I want to content)
Like a lot of things, it's probably not as good as some people think it is, but, also, probably not as bad as others are claiming. And, honestly, it's really hard to tell sometimes. Horde of the Dragon Queen got absolutely roasted as a module for years. Heck, I think someone in this thread mentioned how bad a module it is.My main takeaway from the thread: yes, Spelljammer is exactly as bad, or as good, as you think it is.
So you've claimed.
No. I have not said it can't be run. I've said it isn't enough to be worthwhile as a setting and would be a crapton of work for me to run it. I would literally have to create 99.99% of the setting.
No. It's a gate. If it was a door, it would have been called a door.
It does. Did you not read the book or watch the movies?
Lore =/= setting. For example, the descriptions of monsters is not setting, yet it's a large part of the lore. The preferred tactics of monsters is another chunk of lore that is not setting. Only a small fraction of the lore write-up is setting.
Stating the opposite is not demonstrating the opposite. You've made a claim and I dispute it. This is purely opinion based, so...![]()
That's not accurate. They strongly impact the quality of the setting. If you have a setting centered around one thing, ships in space, but have super crappy ships in space mechanics, the setting is going to suffer significantly.
The DMG isn't a setting.
If the setting is as bare-bones as 5e SJ is, yes, a tool falls to generate some details falls under my "minimum expectations" bar. If you aren't going to actually put details in the setting (which I think you absolutely should, as that's the whole point of having a setting), then a tool to generate details is the bare minimum that I think ought to be there.
I think the gulf between what I expect from a setting and what you expect from a setting is pretty darn wide.
How about actually describing some of these kinds of things and their mechanics?
Again, it seems like what you are willing to accept as sufficient for a setting is pretty minimalistic. I want more. As I've said before, SJ5e isn't terrible, but it's a long way from good, at least to me.
If the meager amount of actual setting material in SJ5e is enough for you to be happy, great! But you are not going to persuade me that it's enough for me, because it really isn't. It's thin. I really expect some setting in my settings, and SJ5e gives me the equivalent of a thin broth instead of a meaty stew.
I've responded to your claims about the Astral Adventures being setting. I've responded to your claims about the Rock being setting. And I've responded to your claims that monsters = setting. Those are your major points. What did I miss?And yet you haven't responded to a single one of them, except to point out that "2e had a different version of Luigi".
Just like the haiku and Odyssey, a movie short and a movie are also "the same." Do you think enough people would pay $30+ to go see a 3 minute movie short to keep the movie industry going? I don't. Substandard amounts of quantity, regardless of quality(and the 10 pages of Spelljammer campaign are not high quality) just don't cut it.So, since you seem incapable of actually refuting my points, why should I assume my points are incorrect? Just because someone else wrote a bigger book? A Haiku is still a poem, even though the Odyssey exists. So a setting can still be a setting that is put together and useful even in the face of some previous version having more pages written about it.
Yes. 99.99% of the Spelljammer setting has to be literally invented by me. To run the rock of Bral I would have to come up with 10-20x more information at a minimum than is provided for me, and that's the ONLY space location given to us. That means that every asteroid, moon, planet other than the primary setting, floating city or quite literally everything I come up with is setting that I have to come up with outside of what is given to me. Same with Astral setting locations. I have to create it 100% of those. Monsters =/= setting, so the MM and MoM aren't part of setting and aren't specifically Spelljammer anyway, so the lore of those creatures is not specifically Spelljammer setting in any case.Really? 99.99%? Even if I assume monsters are only 20% of a setting, are you really trying to claim that between the Monster Manual, Boo's Menagerie, and the Monsters of the Multiverse you STILL don't have enough monsters to cover that 20%?
Not even close. If you think I have more, your campaigns must be really, really small.You have over 14 example captains, multiple locations in a single city, and multiple plots and challenges, yet you don't even have 1% of a campaign?
Stop tossing out Red Herrings. A gate is not a door. A throne is not a chair. A hill is not a mountain. A pond is not an ocean. A shrub is not a Giant Sequoia. A mackerel is not a shark. Having some similarity does not make something the same.Right, and a throne shares nothing in common with a chair. Stop being facetious
Your Star Wars setting would suffer tremendously if you used those combat rules. I would not want to play in it. Your False Equivalence where you equate your personal Star Wars setting being bad for using horrible ship combat rules to all Star Wars settings being bad is..............................pretty bold.So, if I made a Star Wars game, but uses these ship combat rules, then Star Wars is a bad setting? Bold take.
If the SJ setting book has notably lower page count, or at least setting information than another setting book, that should be an issue. If you need other books to make a setting come alive, that's another issue. If a major factor of Eberron is geo-politics and that gets 80 pages*, I expect the main "hook" of SJ to receive 80 pages in turn. New monsters, classes, races, magic items, &c. are certainly excellent details that can highlight the theme of the setting. But, I wouldn't consider that "setting"; we've had that style of setting reveal with the Scarred Lands, and that was woefully insufficient until proper setting books came out. An excellent tease, certainly, but I don't think we're getting more SJ books.For a setting like Eberron, I'd have different expectations. It depends on what the goals and themes of the setting are. Spelljammer isn't about geo-politics, so a lack of geo-politics doesn't bother me.
If the SJ setting book has notably lower page count, or at least setting information than another setting book, that should be an issue. If you need other books to make a setting come alive, that's another issue.
Something I am currently musing about is how much is in the book knowing that there are the old materials available. Was there an assumption that the setting need only be introduced and given enough rules? Then, if the purchaser is sufficiently interested they can peruse the back catalog for further information and ideas?