Emirikol
Adventurer
Is starting depth of campaign crucial to player retention?
Example a: Game set in a homebrew or published world. Players are provided with lots of background material to work with and given ways for their characters to "fit into the world." Each of the races are given additional background relevant to the world.
Example b: DM has players make characters from the PHB with no character backgrounds, and no campaign background. They are told they are in a "town" or "keep" to start and will set out from there.
Is having a world setting crucial to campaign survival?
jh
Example a: Game set in a homebrew or published world. Players are provided with lots of background material to work with and given ways for their characters to "fit into the world." Each of the races are given additional background relevant to the world.
Example b: DM has players make characters from the PHB with no character backgrounds, and no campaign background. They are told they are in a "town" or "keep" to start and will set out from there.
Is having a world setting crucial to campaign survival?
jh
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