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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is Strength-Focused Archery Viable?
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<blockquote data-quote="Inigo Carmine" data-source="post: 2866091" data-attributes="member: 34044"><p>Actually, the turning point is when the number of possible d20 rolls you hit with (basically 21- minimum roll you need to hit) equals your average damage. If the (21-min roll) is less than average damage, to hit is more beneficial. This is straight damage per hit, and doesn't take into account situations where the occasional hard hit is worth more than the consistant light hit (like DR, or trying to disrupt a wizard's spell).</p><p></p><p>Kaodi - Where are you getting 1d8+6 damage from? I get 1d8 (bow) +3 (str) +1 (magic). did I miss something? Also, a +2 buckler isn't *too* helpful for a dedicated archer. Remember that if you use your bow, you forfeit any benefits of the buckler for that round. You suffer no penalties for using one with a bow, except the opportunity cost of buying something that's not useable with your "forte".</p><p></p><p>All in all, it's not a bad build, but you should go about 80% archery instead of all archery. An archer's usual strength is that they almost always hit and they get a lot of attacks (pump dex, and they rarely waste time "moving", so they get to full attack). In your case, you'll hit less often, but your shots will hurt. You have another advantage with that high str though; you're not useless in melee. I'd carry a backup 2-handed melee weapon for those times when arrows just don't cut it; like for zombies/skeletons. Or, you could stick with the buckler and get a dedicated 1-handed weapon. I had an decent str archer who did just that and was universally useful for just about everything except stealth and trap removal.</p></blockquote><p></p>
[QUOTE="Inigo Carmine, post: 2866091, member: 34044"] Actually, the turning point is when the number of possible d20 rolls you hit with (basically 21- minimum roll you need to hit) equals your average damage. If the (21-min roll) is less than average damage, to hit is more beneficial. This is straight damage per hit, and doesn't take into account situations where the occasional hard hit is worth more than the consistant light hit (like DR, or trying to disrupt a wizard's spell). Kaodi - Where are you getting 1d8+6 damage from? I get 1d8 (bow) +3 (str) +1 (magic). did I miss something? Also, a +2 buckler isn't *too* helpful for a dedicated archer. Remember that if you use your bow, you forfeit any benefits of the buckler for that round. You suffer no penalties for using one with a bow, except the opportunity cost of buying something that's not useable with your "forte". All in all, it's not a bad build, but you should go about 80% archery instead of all archery. An archer's usual strength is that they almost always hit and they get a lot of attacks (pump dex, and they rarely waste time "moving", so they get to full attack). In your case, you'll hit less often, but your shots will hurt. You have another advantage with that high str though; you're not useless in melee. I'd carry a backup 2-handed melee weapon for those times when arrows just don't cut it; like for zombies/skeletons. Or, you could stick with the buckler and get a dedicated 1-handed weapon. I had an decent str archer who did just that and was universally useful for just about everything except stealth and trap removal. [/QUOTE]
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Is Strength-Focused Archery Viable?
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