Kaodi
Hero
Among my ever growing list of " Backup Characters That May Never See The Light " , I have added a warforged fighter who specializes in the longbow and focuses on raising strength instead of dexterity.
At level 6, he's Str 16, Dex 14, Con 12, Int 10, Wis 12, Cha 10 (I want him to have a good spot and be a little charismatic, at least for a warforged). He has focus and specialization in the longbow, with point blank shot, precise shot, rapid shot, far shot and improved initiative as feats. Skills will be craft (bowmaking) and spot, 'cause warforged need a hobby and hes an archer. I've equipped him with a +1 composite longbow (+3 str), +2 armour enhancement, +2 buckler, +2 cloak of resistance and a masterwork longsword and an efficient quiver. Since he doesn't have one of the armour feats, he won't be great in melee, but he'll still pass for a meat shield for the wizard if something gets by the front line.
Now, with that setup, with a full attack, he could do +10/+5 or +8/+8/+3 1d8+6 damage 20 x3 165 ft. Do you think that would be sufficient? I could take just a +1 buckler or +1 cloak and instead get a flaming enchantment.
I guess the question really is whether this could work. The last attempt at an archer I saw in play was a elven or half-elven rogue. With a lot of luck, he hit often, but against the skeletons we were fighting, he barely did any damage (and at least half of what he did do was attributable to bardic music). With this warforged though, he'd do 7-14 damage per hit, or with the flaming enchantments, 7-20 damage per hit.
Any thoughts?
At level 6, he's Str 16, Dex 14, Con 12, Int 10, Wis 12, Cha 10 (I want him to have a good spot and be a little charismatic, at least for a warforged). He has focus and specialization in the longbow, with point blank shot, precise shot, rapid shot, far shot and improved initiative as feats. Skills will be craft (bowmaking) and spot, 'cause warforged need a hobby and hes an archer. I've equipped him with a +1 composite longbow (+3 str), +2 armour enhancement, +2 buckler, +2 cloak of resistance and a masterwork longsword and an efficient quiver. Since he doesn't have one of the armour feats, he won't be great in melee, but he'll still pass for a meat shield for the wizard if something gets by the front line.
Now, with that setup, with a full attack, he could do +10/+5 or +8/+8/+3 1d8+6 damage 20 x3 165 ft. Do you think that would be sufficient? I could take just a +1 buckler or +1 cloak and instead get a flaming enchantment.
I guess the question really is whether this could work. The last attempt at an archer I saw in play was a elven or half-elven rogue. With a lot of luck, he hit often, but against the skeletons we were fighting, he barely did any damage (and at least half of what he did do was attributable to bardic music). With this warforged though, he'd do 7-14 damage per hit, or with the flaming enchantments, 7-20 damage per hit.
Any thoughts?