OSR Homebrew classes for OSE

cbwjm

Seb-wejem
Just curious if others have created any homebrew OSE, or OSR in general, classes.

I've created the Rogue, which is a replacement for thief and assassin (basically, I don't like the percentile skills and prefer ability checks). The rogue is essentially a lightly armoured fighter with some sneaky abilites. They advance as a fighter, some of the abilities are cribbed from ACKS, they also gain a damage bonus of +1 at 1st level, increasing by 1 every 3 levels.

Rogue
Requirements: None
Prime Requisite: Dexterity
Hit Die: d6
Saving Throws: Warrior
Maximum Level: 14
Armour: Light, Medium, Shields
Weapons: One-Handed Melee Weapons, Missile Weapons, Staffs, Spears.

Agile
The rogue gains a +2 bonus to saving throws where agility might be beneficial such as avoiding the effects of a fireball. This bonus is also provided when making ability checks to avoid traps or added to AC if a trap makes an attack roll.

Ambush
When you surprise an enemy, you gain a +4 bonus to hit and roll double damage damage dice if you hit them with the attack.

Cleave
When you drop an enemy, you can make an additional attack against another creature. You can do this a number of times in a round equal to your level (maximum 9)

Damage Bonus
You gain a damage bonus when using

Fighting Style
At levels 5 and 10, a Rogue gains a fighting style.

Weapon Finesse
When you make an attack with a one-handed melee weapon, you can use your dexterity modifier instead of your strength modifier for the attack roll. Damage is still based on strength.

Stealthy
When you are alone or with other rogues, you impose a -1 penalty on your enemy’s surprise roll.

AC bonus
When wearing no or light armour, and not using a shield, you gain a +1 bonus to your AC. This improves to +2 at 7th level, and +3 at 13th level.
 

log in or register to remove this ad

We've developed quite a few, optimised for Osric and OSE Advanced but 100% compatible we think with AD&D 1st ed and any other OSR. We've got the Witch, The Diabolist, the Wild Domains Barbarian, OSR (Western) Monk and the Peasant in the Player's Guide to Dunromin, we've got the Courtesan, the Necromancer and two flavours of Anti-Paladin (LE and CE) in the GM's Guide to Dunromin, and the Navigator and the Oni in the Book of Legends, all available here www.dunrominuniversitypress.co.uk at such good value for money it could takle your breath away...
 

There should be hundreds of High-OSR era alternate classes written up for B/X or equivalent on the blogs of the era ('12 - '14 or so) but I can't currently find the curated list that I think Renaldo (guy who published BREAK recently) kept on his old blog. A google search for the sort of class you are looking for should work.

Here's one of my conceptual faves from Against the Wicked City (though it is somewhat impractical in play):
 

There should be hundreds of High-OSR era alternate classes written up for B/X or equivalent on the blogs of the era ('12 - '14 or so) but I can't currently find the curated list that I think Renaldo (guy who published BREAK recently) kept on his old blog. A google search for the sort of class you are looking for should work.

Here's one of my conceptual faves from Against the Wicked City (though it is somewhat impractical in play):
That's a really good idea and your link led me down a rabbit hole of going through looking at that blog. It has some cool ideas as well as other interesting posts.
 

That's a really good idea and your link led me down a rabbit hole of going through looking at that blog. It has some cool ideas as well as other interesting posts.
It's a top tier classic OSR blog, IMO.

I don't think this wiki of links to free OSR resources has been updated in a few years, but if you scroll down this sub-page on Player Characters, to Classes, you'll find a bunch:

 



On my blog, I talk about a BECMI/1e Ranger and a BECMI/1e Barbarian I created with BX Options Class Builder. I love making stupid classes for my kids, even though I haven't bothered posting any.
Your book is currently on my wishlist. I do enjoy converting classes, kits, and prestige classes from later editions to OSE. Sort of in the middle of doing that now to provide some more options for a game I want to run.

I find I tinker quite with classes quite a bit and BX/OSE is especially easy for this, I'm trying not to make them too complicated hoping to keep them to 1 or 2 pages max.

The current one I'm working on is the Adventurer, a jack-of-all-trades character that I envisage as an Indiana Jones characters with a bit of magic on the side.
 

Your book is currently on my wishlist. I do enjoy converting classes, kits, and prestige classes from later editions to OSE. Sort of in the middle of doing that now to provide some more options for a game I want to run.

I find I tinker quite with classes quite a bit and BX/OSE is especially easy for this, I'm trying not to make them too complicated hoping to keep them to 1 or 2 pages max.

The current one I'm working on is the Adventurer, a jack-of-all-trades character that I envisage as an Indiana Jones characters with a bit of magic on the side.
To be clear I didn't write the book. Wish I did.

Truth be told, back during the days of 2e I created classes all the time. It blew my mind that in the DMG they put a system for creating new classes. They even went one step further and showed how to make 'Lone Wolf Thieves', thieves that could pick and choose their abilities. Always wished I could have run a short campaign of just thieves that had a smattering of different abilities to mimic the classic 4 class party.
 

To be clear I didn't write the book. Wish I did.
That was a misreading on my part. I like systems of class building so that I can get a more accurate idea on how roughly balanced they are when I create a class.
Truth be told, back during the days of 2e I created classes all the time. It blew my mind that in the DMG they put a system for creating new classes. They even went one step further and showed how to make 'Lone Wolf Thieves', thieves that could pick and choose their abilities. Always wished I could have run a short campaign of just thieves that had a smattering of different abilities to mimic the classic 4 class party.
Was this in the complete thief handbook? I recall that one showing how to create a class where they created a thief with illusion magic, a failed apprentice who still mastered some magic to help with their thief skills.
 

Remove ads

Top