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Seb-wejem
Just curious if others have created any homebrew OSE, or OSR in general, classes.
I've created the Rogue, which is a replacement for thief and assassin (basically, I don't like the percentile skills and prefer ability checks). The rogue is essentially a lightly armoured fighter with some sneaky abilites. They advance as a fighter, some of the abilities are cribbed from ACKS, they also gain a damage bonus of +1 at 1st level, increasing by 1 every 3 levels.
Rogue
Requirements: None
Prime Requisite: Dexterity
Hit Die: d6
Saving Throws: Warrior
Maximum Level: 14
Armour: Light, Medium, Shields
Weapons: One-Handed Melee Weapons, Missile Weapons, Staffs, Spears.
Agile
The rogue gains a +2 bonus to saving throws where agility might be beneficial such as avoiding the effects of a fireball. This bonus is also provided when making ability checks to avoid traps or added to AC if a trap makes an attack roll.
Ambush
When you surprise an enemy, you gain a +4 bonus to hit and roll double damage damage dice if you hit them with the attack.
Cleave
When you drop an enemy, you can make an additional attack against another creature. You can do this a number of times in a round equal to your level (maximum 9)
Damage Bonus
You gain a damage bonus when using
Fighting Style
At levels 5 and 10, a Rogue gains a fighting style.
Weapon Finesse
When you make an attack with a one-handed melee weapon, you can use your dexterity modifier instead of your strength modifier for the attack roll. Damage is still based on strength.
Stealthy
When you are alone or with other rogues, you impose a -1 penalty on your enemy’s surprise roll.
AC bonus
When wearing no or light armour, and not using a shield, you gain a +1 bonus to your AC. This improves to +2 at 7th level, and +3 at 13th level.
I've created the Rogue, which is a replacement for thief and assassin (basically, I don't like the percentile skills and prefer ability checks). The rogue is essentially a lightly armoured fighter with some sneaky abilites. They advance as a fighter, some of the abilities are cribbed from ACKS, they also gain a damage bonus of +1 at 1st level, increasing by 1 every 3 levels.
Rogue
Requirements: None
Prime Requisite: Dexterity
Hit Die: d6
Saving Throws: Warrior
Maximum Level: 14
Armour: Light, Medium, Shields
Weapons: One-Handed Melee Weapons, Missile Weapons, Staffs, Spears.
Agile
The rogue gains a +2 bonus to saving throws where agility might be beneficial such as avoiding the effects of a fireball. This bonus is also provided when making ability checks to avoid traps or added to AC if a trap makes an attack roll.
Ambush
When you surprise an enemy, you gain a +4 bonus to hit and roll double damage damage dice if you hit them with the attack.
Cleave
When you drop an enemy, you can make an additional attack against another creature. You can do this a number of times in a round equal to your level (maximum 9)
Damage Bonus
You gain a damage bonus when using
Fighting Style
At levels 5 and 10, a Rogue gains a fighting style.
Weapon Finesse
When you make an attack with a one-handed melee weapon, you can use your dexterity modifier instead of your strength modifier for the attack roll. Damage is still based on strength.
Stealthy
When you are alone or with other rogues, you impose a -1 penalty on your enemy’s surprise roll.
AC bonus
When wearing no or light armour, and not using a shield, you gain a +1 bonus to your AC. This improves to +2 at 7th level, and +3 at 13th level.