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General Tabletop Discussion
*Dungeons & Dragons
Is Tasha's More or Less The Universal Standard?
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<blockquote data-quote="ECMO3" data-source="post: 8634994" data-attributes="member: 7030563"><p>Every DM I play with allows it and I allow it when I DM.</p><p></p><p>Only thing one of DMs does not allow is moving ASIs, everything else from Tasha's is on the table and even that is on the table for every DM but one. Other setting books like Ravinka, Eberron, Strixhaven etc are banned at some tables I play but not Tasha's.</p><p></p><p>I have not found power creep to be a problem on any tables I have played, more options yes including more powerful options, but the better subclasses, spells and feats from the PHB are still played a lot and the ones that are not were never really good anyway.</p><p></p><p>There is a lot of hand wringing on this forum about Twilight Cleric in general and Twilight Sanctuary in specific, but I have seen 3 Twilight Clerics played into tier 2 or 3 (including one I played) and found that feature to be rather underwhelming in play and really only situationally powerful because it costs an action to use, is difficult to use with maximum effect because of positioning and it has to be a long combat to get the most out of the temp hps. There are usually more powerful options to start combat and those optiosn will also end combat quicker. This is especially true when as a TC you usually have initiative close to the top of the order. When the battlefield is not yet set and you are one of the first people to go, there is a high cost to using an action that does nothing on your turn, nothing to the enemies on their turn and nothing for your allies until their turn is over. If you wait and don't use it on the first turn it is not as helpful overall because it relies on being up for multiple rounds to really be beneficial. TS is awesome on an enemy that is throwing charms every turn, but when that is not happening it is "meh" in play IME.</p><p></p><p>IMO the most power creep in Tasha's is in Ranger class, especially on a Ranger dip, but honestly that was needed. It does take Ranger from being one of the weaker classes to arguably the strongest "martial" but it is closer to its better peers now than it was before.</p><p></p><p>I've found Fey Wanderer and Tasha's Bladesinger to be the most powerful subclasses in the game in tier 2-3, but not overwhelmingly so and many people here would not even consider them to be the most powerful sublcasses in their class.</p><p></p><p></p><p>Look at roll20 and other VTTs. Plenty of games out there.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8634994, member: 7030563"] Every DM I play with allows it and I allow it when I DM. Only thing one of DMs does not allow is moving ASIs, everything else from Tasha's is on the table and even that is on the table for every DM but one. Other setting books like Ravinka, Eberron, Strixhaven etc are banned at some tables I play but not Tasha's. I have not found power creep to be a problem on any tables I have played, more options yes including more powerful options, but the better subclasses, spells and feats from the PHB are still played a lot and the ones that are not were never really good anyway. There is a lot of hand wringing on this forum about Twilight Cleric in general and Twilight Sanctuary in specific, but I have seen 3 Twilight Clerics played into tier 2 or 3 (including one I played) and found that feature to be rather underwhelming in play and really only situationally powerful because it costs an action to use, is difficult to use with maximum effect because of positioning and it has to be a long combat to get the most out of the temp hps. There are usually more powerful options to start combat and those optiosn will also end combat quicker. This is especially true when as a TC you usually have initiative close to the top of the order. When the battlefield is not yet set and you are one of the first people to go, there is a high cost to using an action that does nothing on your turn, nothing to the enemies on their turn and nothing for your allies until their turn is over. If you wait and don't use it on the first turn it is not as helpful overall because it relies on being up for multiple rounds to really be beneficial. TS is awesome on an enemy that is throwing charms every turn, but when that is not happening it is "meh" in play IME. IMO the most power creep in Tasha's is in Ranger class, especially on a Ranger dip, but honestly that was needed. It does take Ranger from being one of the weaker classes to arguably the strongest "martial" but it is closer to its better peers now than it was before. I've found Fey Wanderer and Tasha's Bladesinger to be the most powerful subclasses in the game in tier 2-3, but not overwhelmingly so and many people here would not even consider them to be the most powerful sublcasses in their class. Look at roll20 and other VTTs. Plenty of games out there. [/QUOTE]
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