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General Tabletop Discussion
*Dungeons & Dragons
Is Tasha's More or Less The Universal Standard?
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<blockquote data-quote="jgsugden" data-source="post: 8635307" data-attributes="member: 2629"><p>I allow everything from WotC. I also add a lot of homebrew in addition to the established materials. As the games I run are generally very well received, and as most DMs I know also run good games and also allow all materials ... the idea that you 'need' or even 'should' restrict any official WotC rules, products, options, etc... is highly suspect to me. </p><p></p><p>When a new DM tells me that they do not allow certain things, it is an orange flag. I usually ask why and then set expectations based upon their answers. The times that the 'orange flag' elevates to a 'red flag' are when the DM's concerns boil down to concerns that the PCs can use their abilities to do exactly what they're intended to do, but that means they can't run their low level adventure designs against higher level PCs because the PCs can't be allowed to just 'magic' past a problem. Those are the DMs that don't want the PCs to be able to do anything outside of the DM's narrow deisgns. Those are the DMs that want to have players there to play the DM's game - rather than to create a game together as a group. Those are the DMs that use their players to play the DM's game. </p><p></p><p>I'm not saying all of these orange flags elevate to red flags, either. There are other reasons to not allow certain options - but in my experience, the DMs that restrict options more often than not have trouble letting the players really contribute to where the game goes.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8635307, member: 2629"] I allow everything from WotC. I also add a lot of homebrew in addition to the established materials. As the games I run are generally very well received, and as most DMs I know also run good games and also allow all materials ... the idea that you 'need' or even 'should' restrict any official WotC rules, products, options, etc... is highly suspect to me. When a new DM tells me that they do not allow certain things, it is an orange flag. I usually ask why and then set expectations based upon their answers. The times that the 'orange flag' elevates to a 'red flag' are when the DM's concerns boil down to concerns that the PCs can use their abilities to do exactly what they're intended to do, but that means they can't run their low level adventure designs against higher level PCs because the PCs can't be allowed to just 'magic' past a problem. Those are the DMs that don't want the PCs to be able to do anything outside of the DM's narrow deisgns. Those are the DMs that want to have players there to play the DM's game - rather than to create a game together as a group. Those are the DMs that use their players to play the DM's game. I'm not saying all of these orange flags elevate to red flags, either. There are other reasons to not allow certain options - but in my experience, the DMs that restrict options more often than not have trouble letting the players really contribute to where the game goes. [/QUOTE]
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Is Tasha's More or Less The Universal Standard?
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