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Is Tasha's More or Less The Universal Standard?
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<blockquote data-quote="ECMO3" data-source="post: 8637965" data-attributes="member: 7030563"><p>Dragonborn got a substantial boost in Fizbans Treasury of Dragons.</p><p></p><p>In all honesty half-elves and hill Dwarves are powerful but Goblin is a serious contender for most powerful race on anything other than a Rogue or someone tied to heavy weapons. Sure you can come up with builds that are better for a specific theme with another race, but nimble escape is REALLY powerful right from 1st level. Fury of the small starts out weak, but once you get to the top of tier 2 it is pretty powerful alpha strike damage once a short rest and keeps getting better. Add to this a full 30 foot movement and the ability to move through large size enemies and it is one powerful race.</p><p></p><p>A Goblin wizard that sports a 16 intelligence can hide as a bonus action after he casts every turn or he can disengage if he gets caught in melee while still taking a full spell action that turn. This ability is awesome in play. Then at 10th level you can flat add 10 points of damage to one of your spells SR times a day. Sorry that is better than one extra 1st and 2nd level spell once a day.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8637965, member: 7030563"] Dragonborn got a substantial boost in Fizbans Treasury of Dragons. In all honesty half-elves and hill Dwarves are powerful but Goblin is a serious contender for most powerful race on anything other than a Rogue or someone tied to heavy weapons. Sure you can come up with builds that are better for a specific theme with another race, but nimble escape is REALLY powerful right from 1st level. Fury of the small starts out weak, but once you get to the top of tier 2 it is pretty powerful alpha strike damage once a short rest and keeps getting better. Add to this a full 30 foot movement and the ability to move through large size enemies and it is one powerful race. A Goblin wizard that sports a 16 intelligence can hide as a bonus action after he casts every turn or he can disengage if he gets caught in melee while still taking a full spell action that turn. This ability is awesome in play. Then at 10th level you can flat add 10 points of damage to one of your spells SR times a day. Sorry that is better than one extra 1st and 2nd level spell once a day. [/QUOTE]
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Is Tasha's More or Less The Universal Standard?
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