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Community
General Tabletop Discussion
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Is Tasha's More or Less The Universal Standard?
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<blockquote data-quote="ECMO3" data-source="post: 8640117" data-attributes="member: 7030563"><p>I prefer rolling, but I don't think the 4d6 and arrange your stats works very well.</p><p></p><p>For rolling I think you need three things for it to really work and be an improvement: </p><p></p><p>1. You need to roll each stat individually. No moving scores around and putting your highest roll in your most important stat. If your fighter rolls a 13 strength and an 18 Intelligence he has a 13 strength and an 18 intelligence (before racial mods). This puts the sort of variety that makes for a really good game.</p><p></p><p>2. Before you start rolling pick two stats. You get one extra dice (roll 5 drop 2) and a minimum roll of a 13 in these stats (before racial mods). If you roll less than a 13 it is a 13. Usually this stat is the multiclass requirements or the classe's two most important stats. If you are a Wizard for example you might pick intelligence and Dexterity. Or if you are a wizard that plans to multiclass to Cleric you might pick Intellitgence and Wisdom. This assures that you are viable in your chosen class.</p><p></p><p>3. I don't allow mulligans on individual rolls - roll a 3 con and you have a 3 (unless it was one of the stats designated above, if it is then it is a 13). However I do use a minimum threshold for ALL your scores combined. I make this 73 (standard array is 72 and 73 is the median for combined rolls using 4d6L1). If you have less than 73 total can reroll everything. This means if you roll a 3 you are going to need high rolls in other abilities to meet this threshold, making up for your 3.</p><p></p><p>I think this results in some awesome diverse characters.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8640117, member: 7030563"] I prefer rolling, but I don't think the 4d6 and arrange your stats works very well. For rolling I think you need three things for it to really work and be an improvement: 1. You need to roll each stat individually. No moving scores around and putting your highest roll in your most important stat. If your fighter rolls a 13 strength and an 18 Intelligence he has a 13 strength and an 18 intelligence (before racial mods). This puts the sort of variety that makes for a really good game. 2. Before you start rolling pick two stats. You get one extra dice (roll 5 drop 2) and a minimum roll of a 13 in these stats (before racial mods). If you roll less than a 13 it is a 13. Usually this stat is the multiclass requirements or the classe's two most important stats. If you are a Wizard for example you might pick intelligence and Dexterity. Or if you are a wizard that plans to multiclass to Cleric you might pick Intellitgence and Wisdom. This assures that you are viable in your chosen class. 3. I don't allow mulligans on individual rolls - roll a 3 con and you have a 3 (unless it was one of the stats designated above, if it is then it is a 13). However I do use a minimum threshold for ALL your scores combined. I make this 73 (standard array is 72 and 73 is the median for combined rolls using 4d6L1). If you have less than 73 total can reroll everything. This means if you roll a 3 you are going to need high rolls in other abilities to meet this threshold, making up for your 3. I think this results in some awesome diverse characters. [/QUOTE]
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