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General Tabletop Discussion
*Pathfinder & Starfinder
Is the 15 minute adventuring day now the 90 minute adventuring day?
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<blockquote data-quote="Brown Jenkin" data-source="post: 4099856" data-attributes="member: 2572"><p>I said at least 1 but more likely 2-3. Lets say the 6 person gets 2 encounters a 1 Surge and 2 encounters at 2 Surges. That is 4 Encounters. Then the Defender who is most likely to be hit and at least bloodied every encounter has 12 Surges. At 3 Surges per Encounter that is 4 Encounters. In my reasoning I also expect challenging (but not overwhelming) encounters not easy ones. </p><p></p><p></p><p> </p><p>From the above I expect the controller to be hit once per enconter 50% of the time and about bloodied 50% of the time. I expect the defender to be around bloodied every time and to lose 75-100% hps the other 50%. You and I see average difficuly differently.</p><p></p><p></p><p></p><p>In 4E the only resources that can be drained are per day powers and healing surges. Per day abilities are hard to judge if there is only one. That leaves Healing Surges. For Controlers with 6 Surges using 1 surge is a 16.666% drain and 2 surges is 33.33%. Figuring a usage level of that much is about right. For defenders with 12 Surges usiung 3 is a 25% drain, using 2 is a 16.66% drain. Yo can't look at 25%, 50%, and 75% hp drains in a combat as a drain of resources since it resets after each encounter.</p><p></p><p></p><p></p><p>The pregens had 12-13 surges at the top end for defenders. If the defenders are only bloodied (50% hp loss) then that is 6 encounters a day. If they are more than bloodied that drops the number of encounters. 12 Surges only equals 3 encounters if the defender is dropped to 0hp each encounter.</p><p></p><p></p><p></p><p>Likely true. But see above. </p><p></p><p>The only thing I see that changes the equation is the presence of a cleric in the party. This could up the number of encounters by possibly 50%. But then the game was supposed to be balanced without needing a cleric in the party. Using a cleric can also draw out the time between ecounters to probably 20 minutes.</p></blockquote><p></p>
[QUOTE="Brown Jenkin, post: 4099856, member: 2572"] I said at least 1 but more likely 2-3. Lets say the 6 person gets 2 encounters a 1 Surge and 2 encounters at 2 Surges. That is 4 Encounters. Then the Defender who is most likely to be hit and at least bloodied every encounter has 12 Surges. At 3 Surges per Encounter that is 4 Encounters. In my reasoning I also expect challenging (but not overwhelming) encounters not easy ones. From the above I expect the controller to be hit once per enconter 50% of the time and about bloodied 50% of the time. I expect the defender to be around bloodied every time and to lose 75-100% hps the other 50%. You and I see average difficuly differently. In 4E the only resources that can be drained are per day powers and healing surges. Per day abilities are hard to judge if there is only one. That leaves Healing Surges. For Controlers with 6 Surges using 1 surge is a 16.666% drain and 2 surges is 33.33%. Figuring a usage level of that much is about right. For defenders with 12 Surges usiung 3 is a 25% drain, using 2 is a 16.66% drain. Yo can't look at 25%, 50%, and 75% hp drains in a combat as a drain of resources since it resets after each encounter. The pregens had 12-13 surges at the top end for defenders. If the defenders are only bloodied (50% hp loss) then that is 6 encounters a day. If they are more than bloodied that drops the number of encounters. 12 Surges only equals 3 encounters if the defender is dropped to 0hp each encounter. Likely true. But see above. The only thing I see that changes the equation is the presence of a cleric in the party. This could up the number of encounters by possibly 50%. But then the game was supposed to be balanced without needing a cleric in the party. Using a cleric can also draw out the time between ecounters to probably 20 minutes. [/QUOTE]
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*Pathfinder & Starfinder
Is the 15 minute adventuring day now the 90 minute adventuring day?
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