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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is the 15 minute adventuring day now the 90 minute adventuring day?
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<blockquote data-quote="KidSnide" data-source="post: 4100014" data-attributes="member: 54710"><p>I think the real key is that 4E has a much more flexible encounter design. If the story calls for fighting through a dozen encounters in one day, the GM can design them to be slightly under "par". That way, the PCs can run through them without using their per-day abilities by depending on action points to get the extra boost when needed. Sure, they'll need some healing but they can avoid using healing surges on their own during combat and get the enhanced healing power of clerical tending between fights. Sure, resources will get depleated eventually, but it can last much longer than in 3E.</p><p></p><p>Conversely, if the story calls for one big battle, then you can send the PCs at it. Sure, they get their dailies and can all burn their action point, but it's not as spikey as a 3E party blowing their entire spell wad in one fight. (3E parties have an increadible ability to blow tons of their lower level spells in buffs while depending on their 3-5 best combat spells to last through the single encounter.) A 4E party can shoot off all their dailies, but it's very hard to access your whole healing reserve in a single combat.</p><p></p><p>And, of course, if I want a few fights running up to a big fight (you know - a "normal" game), I just need to make the initial battles easy enough that the PCs can conserve most of their daily abilities. In 3E, any remotely interesting fight will burn enough resources that a sequence of such fights leave the PCs wanting to retreat -- not fight the big bad.</p><p></p><p>My 3E experience may differ from most, but I found the game quite unsuited for dungeon adventuring. I find the idea of camping in the middle of a dungeon (or repeatedly wandering in-and-out) to totally break my sense of disbelief. So I found myself almost exclusively designing really small (2-4 encounter) dungeons that you could do in a single day, or other story lines that allowed the PCs time to rest.</p></blockquote><p></p>
[QUOTE="KidSnide, post: 4100014, member: 54710"] I think the real key is that 4E has a much more flexible encounter design. If the story calls for fighting through a dozen encounters in one day, the GM can design them to be slightly under "par". That way, the PCs can run through them without using their per-day abilities by depending on action points to get the extra boost when needed. Sure, they'll need some healing but they can avoid using healing surges on their own during combat and get the enhanced healing power of clerical tending between fights. Sure, resources will get depleated eventually, but it can last much longer than in 3E. Conversely, if the story calls for one big battle, then you can send the PCs at it. Sure, they get their dailies and can all burn their action point, but it's not as spikey as a 3E party blowing their entire spell wad in one fight. (3E parties have an increadible ability to blow tons of their lower level spells in buffs while depending on their 3-5 best combat spells to last through the single encounter.) A 4E party can shoot off all their dailies, but it's very hard to access your whole healing reserve in a single combat. And, of course, if I want a few fights running up to a big fight (you know - a "normal" game), I just need to make the initial battles easy enough that the PCs can conserve most of their daily abilities. In 3E, any remotely interesting fight will burn enough resources that a sequence of such fights leave the PCs wanting to retreat -- not fight the big bad. My 3E experience may differ from most, but I found the game quite unsuited for dungeon adventuring. I find the idea of camping in the middle of a dungeon (or repeatedly wandering in-and-out) to totally break my sense of disbelief. So I found myself almost exclusively designing really small (2-4 encounter) dungeons that you could do in a single day, or other story lines that allowed the PCs time to rest. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is the 15 minute adventuring day now the 90 minute adventuring day?
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