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General Tabletop Discussion
*Pathfinder & Starfinder
Is the 15 minute adventuring day now the 90 minute adventuring day?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4100710" data-attributes="member: 710"><p>Ah, okay. Don't know many (any?) of these games, apparently. (Not a real surprise, there are just way to many games out there...) </p><p>But I am not sure your example fit that well. Hitting an opponent and building up energy/tokens to fuel powers is still something different then gaining resources for resolving a certain milestone. I was thinking more along the lines of a game where you would get a special resource if you maybe played on instead of saving or clicking the rest button or something like that. And i don't know any that fit that. </p><p></p><p>Well, closed I can think of that creates a similar dynamic would be NWN 2 - Mask of the Betrayer. But there it's not that you gain resources from going on, you just lose them (spirit energy) if you rest and "waste" time.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4100710, member: 710"] Ah, okay. Don't know many (any?) of these games, apparently. (Not a real surprise, there are just way to many games out there...) But I am not sure your example fit that well. Hitting an opponent and building up energy/tokens to fuel powers is still something different then gaining resources for resolving a certain milestone. I was thinking more along the lines of a game where you would get a special resource if you maybe played on instead of saving or clicking the rest button or something like that. And i don't know any that fit that. Well, closed I can think of that creates a similar dynamic would be NWN 2 - Mask of the Betrayer. But there it's not that you gain resources from going on, you just lose them (spirit energy) if you rest and "waste" time. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is the 15 minute adventuring day now the 90 minute adventuring day?
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