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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is the 15 minute adventuring day now the 90 minute adventuring day?
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<blockquote data-quote="Majoru Oakheart" data-source="post: 4100783" data-attributes="member: 5143"><p>I guess I'm missing where this is their problem. I was running an adventure published in Dungeon magazine using all of the D&D rules with no house rules.</p><p></p><p>I didn't want to change the encounter difficulty since the reason I was running a Dungeon magazine adventure instead of writing my own is that I'm a rather lazy DM and hate doing "homework" before every session. My prep time is, maybe, an hour per session. I already have enough work to do as a Living Greyhawk Triad member and a Living Forgotten Realms Admin that I don't want to have to do MORE work to run my home game.</p><p></p><p>The adventure in question had the difficulty of monsters across the board. Some were WAY to easy for my powergaming group. Others were REALLY hard. If the group teleported in and encountered one of the hard ones, they'd teleport out immediately after the combat to avoid having to fight anything else.</p><p></p><p>If they teleported in and got a couple of easy encounters in a row, they'd sometimes explore 10-20 rooms before they rested. I'm not saying that they enjoyed fighting only one encounter per day or even that they WANTED it that way. They didn't. The group was more than happy to continue playing the game after they were low on resources. It was just a couple of key resources they weren't willing to continue without. Generally, they were the ones that ensured their survival: Highest level healing spells and Delay Death.</p><p></p><p>I don't see how my players are abnormal. Most groups I've played with generally manage resources like that. I have yet to run into one that says "I know we are down all our highest level spells and our good healing but let's continue on since it is stupid to rest after one encounter."</p><p></p><p>Shouldn't the system cater to a group of people who like going into dungeons, killing things and taking their stuff? I thought that was the entire point of D&D. If it shouldn't cater to them then who SHOULD it cater to?</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 4100783, member: 5143"] I guess I'm missing where this is their problem. I was running an adventure published in Dungeon magazine using all of the D&D rules with no house rules. I didn't want to change the encounter difficulty since the reason I was running a Dungeon magazine adventure instead of writing my own is that I'm a rather lazy DM and hate doing "homework" before every session. My prep time is, maybe, an hour per session. I already have enough work to do as a Living Greyhawk Triad member and a Living Forgotten Realms Admin that I don't want to have to do MORE work to run my home game. The adventure in question had the difficulty of monsters across the board. Some were WAY to easy for my powergaming group. Others were REALLY hard. If the group teleported in and encountered one of the hard ones, they'd teleport out immediately after the combat to avoid having to fight anything else. If they teleported in and got a couple of easy encounters in a row, they'd sometimes explore 10-20 rooms before they rested. I'm not saying that they enjoyed fighting only one encounter per day or even that they WANTED it that way. They didn't. The group was more than happy to continue playing the game after they were low on resources. It was just a couple of key resources they weren't willing to continue without. Generally, they were the ones that ensured their survival: Highest level healing spells and Delay Death. I don't see how my players are abnormal. Most groups I've played with generally manage resources like that. I have yet to run into one that says "I know we are down all our highest level spells and our good healing but let's continue on since it is stupid to rest after one encounter." Shouldn't the system cater to a group of people who like going into dungeons, killing things and taking their stuff? I thought that was the entire point of D&D. If it shouldn't cater to them then who SHOULD it cater to? [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is the 15 minute adventuring day now the 90 minute adventuring day?
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