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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is the 15 minute adventuring day now the 90 minute adventuring day?
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<blockquote data-quote="Bandreus" data-source="post: 4100805" data-attributes="member: 60831"><p>yup, I got it wrong. You gain 1 AP every 2 encounters (not one), and you don't regain one surges during a short rest (that's funny, I actually remember I read this somewhere).</p><p></p><p>Anyway, I do think the changes are for the better. Or at least this is what I can tell from the previews so far. All of this will clearly improve the party's ability to push harder throughout encounters. And I agree with those who say many things feel videogamey. That's no bad thing, and BTW you should think D&D is basicly a "videogame" that's been stripped off of the "video" chunck. Don't take me wrong, but game design just evolves over time, so it's no news that D&D (as other pen&paper rpgs) borrows from electronic gaming as much as videogame developers borrow from tabletop games.</p><p></p><p>What I'm a bit concerned about is that this way players, while having many tactical options, don't really have to care about managing their resources since, in the worst case, all they have to do is having an extendend rest to be fully up and ready.</p><p>This kind of breaks the tension about the unknown, since everything that's not going to kill you is simply another 6h away from the next try. You either get killed or not hurt enought to be seriously beaten.</p><p></p><p>Minion to Badass Boss "Hurray! We managed to make that f***ing adventurers run away, and they were the hella near to death, even if they killed the most of us. They wont try it again!"</p><p>Badass Boss to Minion "You fool, they'll be back in 6h to end the job :|"</p></blockquote><p></p>
[QUOTE="Bandreus, post: 4100805, member: 60831"] yup, I got it wrong. You gain 1 AP every 2 encounters (not one), and you don't regain one surges during a short rest (that's funny, I actually remember I read this somewhere). Anyway, I do think the changes are for the better. Or at least this is what I can tell from the previews so far. All of this will clearly improve the party's ability to push harder throughout encounters. And I agree with those who say many things feel videogamey. That's no bad thing, and BTW you should think D&D is basicly a "videogame" that's been stripped off of the "video" chunck. Don't take me wrong, but game design just evolves over time, so it's no news that D&D (as other pen&paper rpgs) borrows from electronic gaming as much as videogame developers borrow from tabletop games. What I'm a bit concerned about is that this way players, while having many tactical options, don't really have to care about managing their resources since, in the worst case, all they have to do is having an extendend rest to be fully up and ready. This kind of breaks the tension about the unknown, since everything that's not going to kill you is simply another 6h away from the next try. You either get killed or not hurt enought to be seriously beaten. Minion to Badass Boss "Hurray! We managed to make that f***ing adventurers run away, and they were the hella near to death, even if they killed the most of us. They wont try it again!" Badass Boss to Minion "You fool, they'll be back in 6h to end the job :|" [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is the 15 minute adventuring day now the 90 minute adventuring day?
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