WarlockLord
First Post
One of the things about 4e was the insistence on getting rid of the Christmas tree of magic items that made high-level characters resemble rappers with bling. Most of this was due to stat-boosting items, etc, that soon became mandatory for defenses.
However, while there is a distinct lack of headbands of intellect, periapts of wisdom, and whatnot, characters do seem to rely a lot on magic items.
For instance, the new attack paradigm. The ideal character will now hit 50% of the time. One of the few ways to get an attack bonus is now through some kind of magic weapon, which they have issued to the spellcasters too. Then this is balanced out via magic armor, and, yes, there are items that raise the other defenses too. So now we have a garbageload of items that give offensive/defensive bonuses. Are as many needed? No, but the game mentions them all too often, and the PHB makes reference to martial characters needing magic weapons. So, my question is, do we need bling, or can I roll up an assassin rogue with a cheap dagger?
However, while there is a distinct lack of headbands of intellect, periapts of wisdom, and whatnot, characters do seem to rely a lot on magic items.
For instance, the new attack paradigm. The ideal character will now hit 50% of the time. One of the few ways to get an attack bonus is now through some kind of magic weapon, which they have issued to the spellcasters too. Then this is balanced out via magic armor, and, yes, there are items that raise the other defenses too. So now we have a garbageload of items that give offensive/defensive bonuses. Are as many needed? No, but the game mentions them all too often, and the PHB makes reference to martial characters needing magic weapons. So, my question is, do we need bling, or can I roll up an assassin rogue with a cheap dagger?