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General Tabletop Discussion
*Pathfinder & Starfinder
Is the Executioner underpowered, not a striker or both? (or am I missing something?)
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<blockquote data-quote="mneme" data-source="post: 5587683" data-attributes="member: 59248"><p>Hmm. Executioner vs Theif:</p><p></p><p>Thief:</p><p> Higher accuracy (backstab, weapon talent)</p><p> Bigger striker damage (2d6 is 7 vs 4.5 for 1d8, 5d6 is 17.5 vs 13.5 for 3d8)</p><p> Easier to boost damage with feats -- boost sneak attack, weapon, plus light blade feats.</p><p></p><p>Executioner:</p><p> Bigger weapon damage (rapier vs short sword, or with a feat, bastard sword or waraxe [hmm. the executioner is really good at knocking enemies prone...] vs rapier) -- so really down 1.5 damage per strike at 1st level, not 2.5, and 2 damage when maxed out, not 4).</p><p> Bigger spike damage (assassin strike + poison can get serious, and buff poison can boost an assassin's at will damage past that of the thief for an encounter)</p><p> Death attack (moar spike damagen, and random up to +20 (or +30) boosts to damage will add up)</p><p> Flexibility -- assassin poisons (ie, dailies) have significant out of combat uses, and assassins can play single target controller very well as well as being able to do serious striker damage.</p><p> Adaptaiblity -- striker damage always and almost unaffected by dazed and immobolized conditions.</p><p> More (and more interesting) options (theives basically get mobility, damage, combat advantage; assassins get poison powers (and an auto-hit poison at will that lets them apply crazy control), prone at will, and a mobility option (and probably the exellent garotte strangle; don't see a good case for league of whispers given that red scales can do everything they can plus garotte, with the proviso that they have less range).</p><p> Better outfits.</p><p></p><p>Overall, if you just want to do damage, you're obviously better off with a thief. But I think the assassin is simply more interesting, and 1*striker + 1/2 controller beats 1.25 striker most of the time.</p></blockquote><p></p>
[QUOTE="mneme, post: 5587683, member: 59248"] Hmm. Executioner vs Theif: Thief: Higher accuracy (backstab, weapon talent) Bigger striker damage (2d6 is 7 vs 4.5 for 1d8, 5d6 is 17.5 vs 13.5 for 3d8) Easier to boost damage with feats -- boost sneak attack, weapon, plus light blade feats. Executioner: Bigger weapon damage (rapier vs short sword, or with a feat, bastard sword or waraxe [hmm. the executioner is really good at knocking enemies prone...] vs rapier) -- so really down 1.5 damage per strike at 1st level, not 2.5, and 2 damage when maxed out, not 4). Bigger spike damage (assassin strike + poison can get serious, and buff poison can boost an assassin's at will damage past that of the thief for an encounter) Death attack (moar spike damagen, and random up to +20 (or +30) boosts to damage will add up) Flexibility -- assassin poisons (ie, dailies) have significant out of combat uses, and assassins can play single target controller very well as well as being able to do serious striker damage. Adaptaiblity -- striker damage always and almost unaffected by dazed and immobolized conditions. More (and more interesting) options (theives basically get mobility, damage, combat advantage; assassins get poison powers (and an auto-hit poison at will that lets them apply crazy control), prone at will, and a mobility option (and probably the exellent garotte strangle; don't see a good case for league of whispers given that red scales can do everything they can plus garotte, with the proviso that they have less range). Better outfits. Overall, if you just want to do damage, you're obviously better off with a thief. But I think the assassin is simply more interesting, and 1*striker + 1/2 controller beats 1.25 striker most of the time. [/QUOTE]
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Is the Executioner underpowered, not a striker or both? (or am I missing something?)
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