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General Tabletop Discussion
*Pathfinder & Starfinder
Is the Executioner underpowered, not a striker or both? (or am I missing something?)
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<blockquote data-quote="Neverfate" data-source="post: 5588494" data-attributes="member: 93685"><p>Well, that's using the assumption that someone is wanting to play a stealthy thief. My rogue, before essentials, was an artful dodger build. It's hard to be a stealthy daredevil doing back flips and wall runs and general parkour tricks (and my character loves to be seen/heard). All of my powers were based around movement and charging and tricks. When the Thief came out I immediately switched over because it was more in fitting with my character.</p><p></p><p>As far as Executioners. . . well my Executioner screamed that he was the best assassin in the world while making stealth checks (taking massive penalties) because there isn't many benefits to being hidden (CA, a few items that give bonus damage), but there's plenty of benefits for running up to people and stabbing them in the face (charging or not). Even the Design and Development article devs said they didn't see the Executioner as a ranged character (and seemed surprised that people wanted multiple poison uses for ranged weapons....apparently forgetting the fact that one guild IS RANGED BASED). That's just the nature of 4E, I guess.</p></blockquote><p></p>
[QUOTE="Neverfate, post: 5588494, member: 93685"] Well, that's using the assumption that someone is wanting to play a stealthy thief. My rogue, before essentials, was an artful dodger build. It's hard to be a stealthy daredevil doing back flips and wall runs and general parkour tricks (and my character loves to be seen/heard). All of my powers were based around movement and charging and tricks. When the Thief came out I immediately switched over because it was more in fitting with my character. As far as Executioners. . . well my Executioner screamed that he was the best assassin in the world while making stealth checks (taking massive penalties) because there isn't many benefits to being hidden (CA, a few items that give bonus damage), but there's plenty of benefits for running up to people and stabbing them in the face (charging or not). Even the Design and Development article devs said they didn't see the Executioner as a ranged character (and seemed surprised that people wanted multiple poison uses for ranged weapons....apparently forgetting the fact that one guild IS RANGED BASED). That's just the nature of 4E, I guess. [/QUOTE]
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Is the Executioner underpowered, not a striker or both? (or am I missing something?)
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