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General Tabletop Discussion
*Pathfinder & Starfinder
Is the Executioner underpowered, not a striker or both? (or am I missing something?)
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<blockquote data-quote="Mengu" data-source="post: 5588556" data-attributes="member: 65726"><p>Sounds pretty much like the build I was going for, except I was adding Furious Assault d8, Venom Hand Assassin d8. Not sure where the 1d10 magic item is coming from (would like to know), but I did have vanguard 1d8. And uh, you forgot Attack Finesse d8. My level 12 build was ending up with:</p><p></p><p>Rapier 1d8</p><p>Attack Finesse 2d8</p><p>Surprising Charge 1d8 (CA)</p><p>Vanguard 1d8</p><p>Horned Helm 1d6</p><p>Furious Assault 1d8</p><p>Venom Hand 2d8</p><p>Assassin's Strike 5d10</p><p>Sneak Attack 3d6 (CA)</p><p>Dex +6</p><p>Enhancement +3</p><p>Item +4</p><p>Light blade expertise +2 (CA)</p><p>Giantkind Gloves +2</p><p>Poison (Greenblood oil) +10</p><p></p><p>8d8+4d6+5d10+27 (104.5) damage on a hit. Enough to take out artillery or lurkers, but slightly shy of reducing a skirmisher or soldier to less than 10 hit points unless you get a lucky damage roll, and definitely not enough for a brute. I counted poison up there, but if there are more than 3 encounters in the day, you obviously run out.</p><p></p><p>I was trying for the one shot one kill without an action point, and the build manages to do it at level 3-5ish, but then falls just shy from then on, with the gap increasing through paragon (haven't checked epic). With an action point or an item daily free attack, obviously you can finish anything off, but everybody and their aunt seems to be able to do that too.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5588556, member: 65726"] Sounds pretty much like the build I was going for, except I was adding Furious Assault d8, Venom Hand Assassin d8. Not sure where the 1d10 magic item is coming from (would like to know), but I did have vanguard 1d8. And uh, you forgot Attack Finesse d8. My level 12 build was ending up with: Rapier 1d8 Attack Finesse 2d8 Surprising Charge 1d8 (CA) Vanguard 1d8 Horned Helm 1d6 Furious Assault 1d8 Venom Hand 2d8 Assassin's Strike 5d10 Sneak Attack 3d6 (CA) Dex +6 Enhancement +3 Item +4 Light blade expertise +2 (CA) Giantkind Gloves +2 Poison (Greenblood oil) +10 8d8+4d6+5d10+27 (104.5) damage on a hit. Enough to take out artillery or lurkers, but slightly shy of reducing a skirmisher or soldier to less than 10 hit points unless you get a lucky damage roll, and definitely not enough for a brute. I counted poison up there, but if there are more than 3 encounters in the day, you obviously run out. I was trying for the one shot one kill without an action point, and the build manages to do it at level 3-5ish, but then falls just shy from then on, with the gap increasing through paragon (haven't checked epic). With an action point or an item daily free attack, obviously you can finish anything off, but everybody and their aunt seems to be able to do that too. [/QUOTE]
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Is the Executioner underpowered, not a striker or both? (or am I missing something?)
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