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Is The One Ring 2E Kickstarter going to break the records?
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<blockquote data-quote="Olgar Shiverstone" data-source="post: 8552765" data-attributes="member: 5868"><p>The "player-heroes" (awkward term) are hired by Bilbo to help him fill some gaps in research about the Shire and find other items. Across five adventures they have to:</p><p></p><p>[spoiler]</p><p>(1) Sneak past a dog into the Michel Delving Mathom-house in the Westfarthing to retrieve a map (travel, stealth/problem-solving).</p><p></p><p>(2) Travel to the Northfarthing to locate the club of Bullroarer Took -- a mystery adventure. There is a troll at the end that could be a combat encounter but is better as a clever roleplay/riddle encounter. As a combat encounter it isn't a "to the death" sort of thing though.</p><p></p><p>(3) Head to the Southfarthing to find an old cache of Gandalf's fireworks (exploration, social deduction, though there is a combat encounter with a single orc at the end).</p><p></p><p>(4) Travel around the Shire delivering letters for the post (survival, exploration). Ends in the Eastfarthing.</p><p></p><p>(5) Go to Buckland to enter the Old Forest to find & drive off a beast feeding on Farmer Maggot's chickens (social interaction, exploration, with a closing combat encounter resolved in a non-combat way appropriate to the Old Forest).</p><p>[/spoiler]</p><p></p><p>Each adventure is 2-4 sections or "scenes" and hits all the major sections of the Shire. Not a huge campaign, but great for a starter kit and the Shire sourcebook that is included has enough that you could continue to adventure there for quite a while just focusing on social interaction, politics, and exploration.</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 8552765, member: 5868"] The "player-heroes" (awkward term) are hired by Bilbo to help him fill some gaps in research about the Shire and find other items. Across five adventures they have to: [spoiler] (1) Sneak past a dog into the Michel Delving Mathom-house in the Westfarthing to retrieve a map (travel, stealth/problem-solving). (2) Travel to the Northfarthing to locate the club of Bullroarer Took -- a mystery adventure. There is a troll at the end that could be a combat encounter but is better as a clever roleplay/riddle encounter. As a combat encounter it isn't a "to the death" sort of thing though. (3) Head to the Southfarthing to find an old cache of Gandalf's fireworks (exploration, social deduction, though there is a combat encounter with a single orc at the end). (4) Travel around the Shire delivering letters for the post (survival, exploration). Ends in the Eastfarthing. (5) Go to Buckland to enter the Old Forest to find & drive off a beast feeding on Farmer Maggot's chickens (social interaction, exploration, with a closing combat encounter resolved in a non-combat way appropriate to the Old Forest). [/spoiler] Each adventure is 2-4 sections or "scenes" and hits all the major sections of the Shire. Not a huge campaign, but great for a starter kit and the Shire sourcebook that is included has enough that you could continue to adventure there for quite a while just focusing on social interaction, politics, and exploration. [/QUOTE]
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