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Is the Paladin class poorly designed?
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<blockquote data-quote="Spatula" data-source="post: 4650818" data-attributes="member: 2198"><p>A STR-only build has more problems than Divine Challenge. There are levels were there are simply no STR-based attack powers.</p><p></p><p>The paladin definitely has some MAD problems, but that's why they get the top class defense bonus (+1 to all), have more healing surges than the fighter, and start with the best armor type. So for one, there's no particular need for CON. That leaves you with wanting STR & CHA as attack stats and WIS as a secondary stat, and in that case they're not really any different than any other two-attack-stat class. Except that you can't really ditch one of the attack stats like the cleric & warlock can, because of the lack of STR-based powers at some levels (alternatively, you could MC with cleric to fix that).</p><p></p><p>As for Divine Challenge damage sucking without pumping CHA, I don't think the damage is that big a deal. It's automatic if the monster defies the mark, and already scales some with level. It's all gravy, basically.</p><p></p><p>Dragonborn "avenging" Paladin, 22-pt buy:</p><p>[code]STR 18 HP 26 Surge 6</p><p>CON 11 Bld 13 Srg/Day 10</p><p>DEX 12 AC 18</p><p>INT 8 Fort 15 Init +1</p><p>WIS 14 Refl 12 Speed 5</p><p>CHA 16 Will 14</p><p></p><p>Feat: Initiate of the Faith</p><p></p><p>Basic Melee: +6 vs AC; 2d6+4 dmg</p><p>Basic Ranged: +6 vs AC; 1d6+4 dmg</p><p></p><p>Equipment: maul, javelin, plate armor, holy symbol[/code]</p></blockquote><p></p>
[QUOTE="Spatula, post: 4650818, member: 2198"] A STR-only build has more problems than Divine Challenge. There are levels were there are simply no STR-based attack powers. The paladin definitely has some MAD problems, but that's why they get the top class defense bonus (+1 to all), have more healing surges than the fighter, and start with the best armor type. So for one, there's no particular need for CON. That leaves you with wanting STR & CHA as attack stats and WIS as a secondary stat, and in that case they're not really any different than any other two-attack-stat class. Except that you can't really ditch one of the attack stats like the cleric & warlock can, because of the lack of STR-based powers at some levels (alternatively, you could MC with cleric to fix that). As for Divine Challenge damage sucking without pumping CHA, I don't think the damage is that big a deal. It's automatic if the monster defies the mark, and already scales some with level. It's all gravy, basically. Dragonborn "avenging" Paladin, 22-pt buy: [code]STR 18 HP 26 Surge 6 CON 11 Bld 13 Srg/Day 10 DEX 12 AC 18 INT 8 Fort 15 Init +1 WIS 14 Refl 12 Speed 5 CHA 16 Will 14 Feat: Initiate of the Faith Basic Melee: +6 vs AC; 2d6+4 dmg Basic Ranged: +6 vs AC; 1d6+4 dmg Equipment: maul, javelin, plate armor, holy symbol[/code] [/QUOTE]
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Is the Paladin class poorly designed?
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