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Is the Paladin class poorly designed?
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<blockquote data-quote="shadowoflameth" data-source="post: 4651169" data-attributes="member: 62336"><p>I've been playing a paladin for 6 months (human), but OK you want dragonborn. Here you go.</p><p> </p><p>With a 28pt. buy to start str 14 dex 10 con 16 int 10 wis 10 cha 14</p><p> </p><p>for dragonborn take str to 16 and cha to 16. That gives you (3) strong stats at lest to start. Personally, though it seems counter intuitive, I would go with Con for one of your main bumps and Cha for the other. Use con for your dragon breath and go for all the dragonborn racial feats. For your primary bread and butter melee attack I strongly favor Valiant strike. You will often be outnumbered at all levels and it never goes out of style. try piercing smite, the only encounter level 1 that doesn't need wisdom to work well, and On pain of death for a daily, though Radiant delirium is a good choice too. As you go along, the high con gives you many healing surges, and you need them for powers like lay hands, and you should make the most of them. Consider Blessing of the Raven queen. You will frequently get to use this sometime in an encounter, and it can save the bacon of you or an ally. With it, lay hands, and second wind, you can often heal 3 times in combat without too much trouble. If you keep up your charisma too, your divine challenge damage will stay enough to be at least useful. Remember that combining it with powers like sign of vulnerability that make the foe vulnerable to radiant can be devastating too. </p><p> </p><p>My paladin is a little atypical. multiclass feats to warlock (infernal pact) and favoring intelligence as the second high boosting stat instead of charisma. The high con works well with hellish rebuke, and other powers, and this multi gives him a little help in the ranged area. Paladins are often weak ranged combatants. It also allows him to attack a foe under divine challenge and still keep other party members next to him. Very cruel to challenge someone that can't safely get to you and yet still be able to attack and hamper him. That's life in the big dungeon.</p></blockquote><p></p>
[QUOTE="shadowoflameth, post: 4651169, member: 62336"] I've been playing a paladin for 6 months (human), but OK you want dragonborn. Here you go. With a 28pt. buy to start str 14 dex 10 con 16 int 10 wis 10 cha 14 for dragonborn take str to 16 and cha to 16. That gives you (3) strong stats at lest to start. Personally, though it seems counter intuitive, I would go with Con for one of your main bumps and Cha for the other. Use con for your dragon breath and go for all the dragonborn racial feats. For your primary bread and butter melee attack I strongly favor Valiant strike. You will often be outnumbered at all levels and it never goes out of style. try piercing smite, the only encounter level 1 that doesn't need wisdom to work well, and On pain of death for a daily, though Radiant delirium is a good choice too. As you go along, the high con gives you many healing surges, and you need them for powers like lay hands, and you should make the most of them. Consider Blessing of the Raven queen. You will frequently get to use this sometime in an encounter, and it can save the bacon of you or an ally. With it, lay hands, and second wind, you can often heal 3 times in combat without too much trouble. If you keep up your charisma too, your divine challenge damage will stay enough to be at least useful. Remember that combining it with powers like sign of vulnerability that make the foe vulnerable to radiant can be devastating too. My paladin is a little atypical. multiclass feats to warlock (infernal pact) and favoring intelligence as the second high boosting stat instead of charisma. The high con works well with hellish rebuke, and other powers, and this multi gives him a little help in the ranged area. Paladins are often weak ranged combatants. It also allows him to attack a foe under divine challenge and still keep other party members next to him. Very cruel to challenge someone that can't safely get to you and yet still be able to attack and hamper him. That's life in the big dungeon. [/QUOTE]
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Is the Paladin class poorly designed?
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