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General Tabletop Discussion
*Pathfinder & Starfinder
Is the Paladin class poorly designed?
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<blockquote data-quote="Herschel" data-source="post: 4651567" data-attributes="member: 78357"><p>The thing with the Paladin is the more I look at it there are a couple of ways to go: Super-specialize or general build. In this case, why have strength at all? Dump it to 8 (10) and get another point of Con for Fort, HP, etc. Your basic melee will stink but you're building Leader/Defender vs. Defender/Leader. You could drop a point of Charisma, be back at 18 at 4th level and boost Con or Int, depending on taste. That would definitely help out your defenses, if that's your concern.</p><p> </p><p>In 4e, everything must make sacrifices and have obvious strengths and weaknesses. That's one of the things I like about it. </p><p> </p><p>I also am finding I don't really like strikers much because their defenses are so pathetic. Some people just want damage output and it's a great role for them. I prefer not to spend my time stunned, imobilized, dazed, confused, whatever until the opposing controller runs out of juicy status spells and I finally get to unload. </p><p> </p><p>With the Charisma Paladin, one of the big pluses is that you aren't really a juicy target for defense-based attacks most times and can do your thing and make a big difference in what appears to be subtler ways.</p></blockquote><p></p>
[QUOTE="Herschel, post: 4651567, member: 78357"] The thing with the Paladin is the more I look at it there are a couple of ways to go: Super-specialize or general build. In this case, why have strength at all? Dump it to 8 (10) and get another point of Con for Fort, HP, etc. Your basic melee will stink but you're building Leader/Defender vs. Defender/Leader. You could drop a point of Charisma, be back at 18 at 4th level and boost Con or Int, depending on taste. That would definitely help out your defenses, if that's your concern. In 4e, everything must make sacrifices and have obvious strengths and weaknesses. That's one of the things I like about it. I also am finding I don't really like strikers much because their defenses are so pathetic. Some people just want damage output and it's a great role for them. I prefer not to spend my time stunned, imobilized, dazed, confused, whatever until the opposing controller runs out of juicy status spells and I finally get to unload. With the Charisma Paladin, one of the big pluses is that you aren't really a juicy target for defense-based attacks most times and can do your thing and make a big difference in what appears to be subtler ways. [/QUOTE]
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Is the Paladin class poorly designed?
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