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General Tabletop Discussion
*Pathfinder & Starfinder
Is the Paladin class poorly designed?
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<blockquote data-quote="Danceofmasks" data-source="post: 4651896" data-attributes="member: 70765"><p>For pallies, str offers a few more things ..</p><ul> <li data-xf-list-type="ul">No need to own an implement ... with the discussions on archery > 2WF for rangers 'cos they don't need 2 weapons, having a single "attack item" that does it all is significant. (note: holy avengers are nice, but silly high level, and has a +4 level bump, so I'd <em>still</em> go with weapon + symbol at epic, 'cos cheaper = earlier higher enhancement)</li> <li data-xf-list-type="ul">Really strong MC options ... there are so many str based powers out there, cherrypicking the very best via MC is admittedly a plus that requires work, but can be worthwhile. An obvious one is Divine Power (Cleric 9) since paladins have no str-based level 9 power.</li> <li data-xf-list-type="ul">In FR at least, I'm betting we all agree righteous rage of tempus is made of broken. Now, any paladin can make use of it, but pallies get a 4[W] attack at 5th. Sure, it's weaksauce compared to hallowed circle, but auto-crit + high crit weapon + 4[W] is a little bit silly at mid-heroic.</li> </ul><p>I guess point #3 isn't great, so that can get tossed.</p><p>I like #1 a lot, 'cos gear micromanagement can equal additional mechanical advantage. I also like valiant strike a lot ('cos hitroll rules) .. especially if you're also abusing #3 (so your hitroll is lower for not using a sword).</p><p>Clarify: Deadly Axe + Waraxe proficiency + Righteous Rage of Tempus = BOOM.</p></blockquote><p></p>
[QUOTE="Danceofmasks, post: 4651896, member: 70765"] For pallies, str offers a few more things .. [LIST] [*]No need to own an implement ... with the discussions on archery > 2WF for rangers 'cos they don't need 2 weapons, having a single "attack item" that does it all is significant. (note: holy avengers are nice, but silly high level, and has a +4 level bump, so I'd [I]still[/I] go with weapon + symbol at epic, 'cos cheaper = earlier higher enhancement) [*]Really strong MC options ... there are so many str based powers out there, cherrypicking the very best via MC is admittedly a plus that requires work, but can be worthwhile. An obvious one is Divine Power (Cleric 9) since paladins have no str-based level 9 power. [*]In FR at least, I'm betting we all agree righteous rage of tempus is made of broken. Now, any paladin can make use of it, but pallies get a 4[W] attack at 5th. Sure, it's weaksauce compared to hallowed circle, but auto-crit + high crit weapon + 4[W] is a little bit silly at mid-heroic. [/LIST]I guess point #3 isn't great, so that can get tossed. I like #1 a lot, 'cos gear micromanagement can equal additional mechanical advantage. I also like valiant strike a lot ('cos hitroll rules) .. especially if you're also abusing #3 (so your hitroll is lower for not using a sword). Clarify: Deadly Axe + Waraxe proficiency + Righteous Rage of Tempus = BOOM. [/QUOTE]
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Is the Paladin class poorly designed?
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