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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Is the Paladin class poorly designed?
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<blockquote data-quote="Kaffis" data-source="post: 4652643" data-attributes="member: 10305"><p>The paladin in my party would soak damage immensely well even if he weren't a shield-toting plate wearer. Lots of surges + lay on hands = more than enough hit points to keep up with the pace the rest of the party sets even if he was eating the majority of attacks against him. Doesn't hurt that he's a dragonborn for the bonus to surge value, either.</p><p></p><p>The beautiful thing about paladins is that what they *can* lack in mark potency (again, if it's not a CHA-heavy build), they make up for in spades with Lay Hands. It's acknowledged that they're a big weaker in the marking department, that's why they get Lay Hands as a vessel to spread their surges to OTHERS. Fighters have to mark and eat the hits themselves to make use of their high number of surges. Paladins can spread their surges around to anybody that gets hit because their marks are a bit more readily or successfully ignored and they're not as sticky. It works, and works admirably, IME.</p><p></p><p>Paladins simply have to not be afraid to reach out and touch someone. During or after, that's part of how they defend. In fact, it could be argued that the paladin's better defenses (high will defense and more easily obtained plate and shield) actually *encourage* things to take a shot at his friends more often than if they were marked by a fighter because the paladin's harder to hit than even the -2 penalty ally sometimes. So the Lay Hands is a big part of that.</p><p></p><p>That, and my paladin player really gets a kick out of getting to tell me big numbers for his AC and such. Makes him feel unstoppable when stuff whiffs him a bunch.</p></blockquote><p></p>
[QUOTE="Kaffis, post: 4652643, member: 10305"] The paladin in my party would soak damage immensely well even if he weren't a shield-toting plate wearer. Lots of surges + lay on hands = more than enough hit points to keep up with the pace the rest of the party sets even if he was eating the majority of attacks against him. Doesn't hurt that he's a dragonborn for the bonus to surge value, either. The beautiful thing about paladins is that what they *can* lack in mark potency (again, if it's not a CHA-heavy build), they make up for in spades with Lay Hands. It's acknowledged that they're a big weaker in the marking department, that's why they get Lay Hands as a vessel to spread their surges to OTHERS. Fighters have to mark and eat the hits themselves to make use of their high number of surges. Paladins can spread their surges around to anybody that gets hit because their marks are a bit more readily or successfully ignored and they're not as sticky. It works, and works admirably, IME. Paladins simply have to not be afraid to reach out and touch someone. During or after, that's part of how they defend. In fact, it could be argued that the paladin's better defenses (high will defense and more easily obtained plate and shield) actually *encourage* things to take a shot at his friends more often than if they were marked by a fighter because the paladin's harder to hit than even the -2 penalty ally sometimes. So the Lay Hands is a big part of that. That, and my paladin player really gets a kick out of getting to tell me big numbers for his AC and such. Makes him feel unstoppable when stuff whiffs him a bunch. [/QUOTE]
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Is the Paladin class poorly designed?
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