Ed_Laprade
Adventurer
The real problem, IMHO, is that this is a first level module. Therefore one of the, if not the, first adventure(s) the characters will go through. If they are newbies this teaches them to never trust strangers! Our group, even though we weren't newbies, would debate for quite some time about letting new PCs join the party because the characters had no reason to trust them. And quite a few innocent prisoners got the "he must be another Ned, kill him!" treatment.Mycanid said:All right - HOLD THE PHONE!
What is everyone bashing poor Ned about? Is it because he is just too tough for the 1st level party?
Or is it because it seemed out of place that he was in the haunted house in the first place?
Or is it some other reason?
If it is the first ... well ... neither I (when playing) nor the parties I DM'd through it had any problems with him.
If it is the second that is the entire point. He IS out of place. That's one of the big things that is supposed to tip the pc's off to the fact that something more is going on inside the house. More than that, the module says that the merchant put him therein a panick and did not think things through....
If it's something else ... please elaborate!![]()
So either you deliberately metagame after meeting him, or the game can fall apart because the first thing the players learn is that you can't trust anyone!
My only other beef is that there wasn't any Saltmarsh unless the GM made it up on his own.