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Is the Wall of Faithless in 5e?
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<blockquote data-quote="Sword of Spirit" data-source="post: 7817044" data-attributes="member: 6677017"><p>Of course we can all do it however we like. But the idea of a unified multiverse took shape about as soon as more than one published D&D world did, especially if you count crossover articles and such. This concept remained fairly constant all the way through the end of 2e. 3e abandoned that concept outside of the default Greyhawk setting. 4e reinterpreted the multiverse, and I'm not sure if the different settings shared the same one or not. 5e jumped back to the pre-3e D&D standard with a few innovations and development, just like there had been throughout pre-3e D&D.</p><p></p><p>Planescape cosmology was the default assumption for 2e. Spelljammer was too. You didn't have to use it, and you don't have to use it now, but the idea that all worlds exist within the same multiverse was the default assumption then, and it's a "default assumption" now.</p><p></p><p>I get it--you don't like it. Sometimes I'm the one in the same boat, arguing that the default assumptions are a load of crap and that I'm certainly not using them. But as a matter of commenting on the game as it is, we need to acknowledge how it is.</p><p></p><p></p><p></p><p>As far as I know, Greenwood wasn't behind the wall. I wouldn't be surprised if it's not part of how he runs the Forgotten Realms.</p><p></p><p></p><p></p><p>Interesting! If this is the case, it seems like something that has been overlooked somewhat in the discussion.</p><p></p><p>That puts a bit of a different spin on it. See, the alignment planes aren't necessarily where you want to go, especially if you are an evil sort, or if you simply don't approve of the gods and the whole setup. This allows you an out--if you want to completely reject them, you can choose to not be part of it, escaping any eternal punishment or subservience, and instead just fade away into oblivion.</p><p></p><p>Maybe that's what the good deities tell themselves to help them deal with the situation without becoming evil.</p><p></p><p>Personally, I still think it is a jerk move. Maybe in my campaign, once we start hitting epic boons, the players will see if they can do something about it. One of the characters is from Faerun...and the four others are from different worlds. An awareness of the differences will likely come up in discussion, especially after they spend more time in the Outer Planes.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 7817044, member: 6677017"] Of course we can all do it however we like. But the idea of a unified multiverse took shape about as soon as more than one published D&D world did, especially if you count crossover articles and such. This concept remained fairly constant all the way through the end of 2e. 3e abandoned that concept outside of the default Greyhawk setting. 4e reinterpreted the multiverse, and I'm not sure if the different settings shared the same one or not. 5e jumped back to the pre-3e D&D standard with a few innovations and development, just like there had been throughout pre-3e D&D. Planescape cosmology was the default assumption for 2e. Spelljammer was too. You didn't have to use it, and you don't have to use it now, but the idea that all worlds exist within the same multiverse was the default assumption then, and it's a "default assumption" now. I get it--you don't like it. Sometimes I'm the one in the same boat, arguing that the default assumptions are a load of crap and that I'm certainly not using them. But as a matter of commenting on the game as it is, we need to acknowledge how it is. As far as I know, Greenwood wasn't behind the wall. I wouldn't be surprised if it's not part of how he runs the Forgotten Realms. Interesting! If this is the case, it seems like something that has been overlooked somewhat in the discussion. That puts a bit of a different spin on it. See, the alignment planes aren't necessarily where you want to go, especially if you are an evil sort, or if you simply don't approve of the gods and the whole setup. This allows you an out--if you want to completely reject them, you can choose to not be part of it, escaping any eternal punishment or subservience, and instead just fade away into oblivion. Maybe that's what the good deities tell themselves to help them deal with the situation without becoming evil. Personally, I still think it is a jerk move. Maybe in my campaign, once we start hitting epic boons, the players will see if they can do something about it. One of the characters is from Faerun...and the four others are from different worlds. An awareness of the differences will likely come up in discussion, especially after they spend more time in the Outer Planes. [/QUOTE]
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Is the Wall of Faithless in 5e?
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