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Is There a Better Way to Illustrate Water on a Dungeon Map Than This?
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<blockquote data-quote="Guest User" data-source="post: 9467054" data-attributes="member: 7046455"><p>As I stated in my introductory EN World post, my TTRPG of choice is retro: <a href="https://en.wikipedia.org/wiki/DragonQuest" target="_blank"><em>DragonQuest</em></a> (and not the Japanese video game) invented by Strategic Publications Inc, acquired by TSR, passed on to WotC and, ultimately, Hasbro Inc.</p><p></p><p>When I write <em>DQ</em> material, I make every attempt to stick to established format. In that regard, when I place a body of water on a map, I employ the 'double shoreline' method which is probably best illustrated in <em>DQ</em>'s <a href="https://www.nobleknight.com/P/6429/Adventure-1---The-Palace-of-Ontoncle" target="_blank"><em>Adventure One: The Palace of Ontoncle</em></a>. Here's a body of water I've placed into my map using the same method:</p><p></p><p>[ATTACH=full]380807[/ATTACH]</p><p></p><p>All that being said, I remain unconvinced that any TTRPG gamer who looks at this map feature as pictured above and has <em>not</em> played <em>DragonQuest</em> would immediately take it to be a body of water. On many other fantasy RPG grid maps, a double line is usually a river or stream. To be fair, SPI published this adventure module back in 1980.</p><p></p><p>Nonetheless, I'm seeking suggestions for alternative methods of illustrating this feature. I already tried to use the symbol for waves:</p><p>[ATTACH=full]380808[/ATTACH]</p><p>but it just doesn't look right, particularly when placed over a map grid. I tried lightening the line hue from black to dark gray or even light gray, but it didn't make a difference in my view. And yes, I am trying to avoid the use of non-B&W hues if at all possible. And yes, I realize that B&W maps are passe, but - you know, established format. Plus my gaming mind may just be fossilized.</p><p></p><p>So, any tips? If it wasn't clear, I'm willing to stray off the set path a bit if it will fix the issue.</p><p></p><p>Pat</p><p>Pflugerville, Texas</p></blockquote><p></p>
[QUOTE="Guest User, post: 9467054, member: 7046455"] As I stated in my introductory EN World post, my TTRPG of choice is retro: [URL='https://en.wikipedia.org/wiki/DragonQuest'][I]DragonQuest[/I][/URL] (and not the Japanese video game) invented by Strategic Publications Inc, acquired by TSR, passed on to WotC and, ultimately, Hasbro Inc. When I write [I]DQ[/I] material, I make every attempt to stick to established format. In that regard, when I place a body of water on a map, I employ the 'double shoreline' method which is probably best illustrated in [I]DQ[/I]'s [URL='https://www.nobleknight.com/P/6429/Adventure-1---The-Palace-of-Ontoncle'][I]Adventure One: The Palace of Ontoncle[/I][/URL]. Here's a body of water I've placed into my map using the same method: [ATTACH type="full"]380807[/ATTACH] All that being said, I remain unconvinced that any TTRPG gamer who looks at this map feature as pictured above and has [I]not[/I] played [I]DragonQuest[/I] would immediately take it to be a body of water. On many other fantasy RPG grid maps, a double line is usually a river or stream. To be fair, SPI published this adventure module back in 1980. Nonetheless, I'm seeking suggestions for alternative methods of illustrating this feature. I already tried to use the symbol for waves: [ATTACH type="full"]380808[/ATTACH] but it just doesn't look right, particularly when placed over a map grid. I tried lightening the line hue from black to dark gray or even light gray, but it didn't make a difference in my view. And yes, I am trying to avoid the use of non-B&W hues if at all possible. And yes, I realize that B&W maps are passe, but - you know, established format. Plus my gaming mind may just be fossilized. So, any tips? If it wasn't clear, I'm willing to stray off the set path a bit if it will fix the issue. Pat Pflugerville, Texas [/QUOTE]
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