In vamire the masquerade you can take "faults" in order to gain other powers (I've never actualy played vampire, I'm just repeating what another person told me, so I probably will not call things by thier right name). for example you can play a character that is extreamly ugly and gain bonuses to intimidation, and intelegence, because ugly people are scary, and the lack of social interaction caused you to focus on the things that you are good at. My question, is there an equivilent that can be taken in D&D? I have been considering a character concept, of playing a mentaly retarded character. He would be a barbarian, and set up to be basicaly a missle in combat, but the RP value of it is good. His reason for being in the group is that his only friend in the world is a gnome factotem played by my wife. The barb would of course be huge. I would play it off like he might be half hill giant (I dont want him to actualy be hill giant) 7'8" 450 lb... He calls the gnome "little friend" he's big and friendly and loving... until you hurt his little friend... there was another thread here somewhere about barb builds that allowed you to get something like +26 dmg, and took you down to -8 AC (can you even do that?) I was just wondering if there was any way that I could do the mental handycap other than just putting my lowest roll in int? something I could do to help balance it out? Any thoughts on the matter are appreciated, and I would love any suggestions from how the build should go (lvl 15, all WotC products) to RP ideas. I just want an interesting character both from a mechanic and an RP standpoint.