Is there a Hide from Plants type spell?

RUMBLETiGER

Adventurer
Considering a minor villain/hideout style concept based upon Marvin from Our Little Adventure. He's the gardener of the Assassin Vines. Being an undead mummy, he naturally does not draw their attention. However, how would someone who is not undead tend to a garden of dangerous plant creatures, without drawing their attention as something to attack?

Does there exist a plant equivalent of Hide from Animals and Hide from Undead? If not, is there a simple, low level alternative?
 

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Antiplant shell?

Antiplant Shell
Abjuration
Level: Drd 4
Components: V, S, DF
Casting Time: 1 standard action
Range: 10 ft.
Area: 10-ft.-radius emanation, centered on you
Duration: 10 min./level (D)
Saving Throw: None
Spell Resistance: Yes

The antiplant shell spell creates an invisible, mobile barrier that keeps all creatures within the shell protected from attacks by plant creatures or animated plants. As with many abjuration spells, forcing the barrier against creatures that the spell keeps at bay strains and collapses the field.
 

the closest is probably antiplant shell (druid 4), or command plants (druid 4, ranger 3). Maybe (and it's somewhat stretching the spell) you can use speak with plants, but it doesn't give any real protection, and assassin vines are pretty stupid (int -).
 

I just did a search through my 3.5 compendium and didn't find anything else (antiplant shell and command plants are the only ones that are close).
 



There's no reason the villain needs a specific ability from the canon material.

Perhaps they were raised by plants? Have plant-blood? Have developed a chemical that they ingest/bathe in that makes other plants treat them like plants? Maybe he's got some kind of weird unnatural un-aura that makes him undetectable by plants.

Make something up that sounds plausible or create the "hide-from-plants" spell that the foe uses.
 

Thanks for the input all.

I don't think Antiplant Shell would do it, since the gardener would be actively walking among the plants, tending to them.

Command Plants could possibly the job, but I was hoping for something lower level, but this is definitely sufficient. This might not work in that I'm imagining a large garden with more plant creatures then the spell would affect.

I may need to go with a generic Invisibility, perhaps a Sanctuary spell. Plants generally have really crappy Will saves.

I agree with those of you who said there should be other versions of the Hide from X spells. I never understood why undead and animals were the only ones. While it makes sense, I personally loathe to homebrew anything, so I'll save this option for when I cannot find any other alternative (Even though it's within the rules to research new spells, and this one really makes sense).
 
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Thanks for the input all.

I don't think Antiplant Shell would do it, since the gardener would be actively walking among the plants, tending to them.

Command Plants could possibly the job, but I was hoping for something lower level, but this is definitely sufficient. This might not work in that I'm imagining a large garden with more plant creatures then the spell would affect.

I may need to go with a generic Invisibility, perhaps a Sanctuary spell. Plants generally have really crappy Will saves.

I agree with those of you who said there should be other versions of the Hide from X spells. I never understood why undead and animals were the only ones. While it makes sense, I personally loathe to homebrew anything, so I'll save this option for when I cannot find any other alternative (Even though it's within the rules to research new spells, and this one really makes sense).

I completely agree with homebrew spells, especially when they come from the players. but since this spell is a direct copy of existing spells, isn't overpoweringly good and comes from the dm as an option.. well.. I'd go for it.
 

Honestly, most homebrew spells are more balanced (given the DMG's decent guidelines) than many of WotC's splatbook spells over the years. And "Hide from X" is pretty close to bullet-proof.

Even "Hide from Humanoids" isn't bad, given that guard dogs and the like would be well aware of anyone using it -- all it does is turn the user into a rogue with great Hide/Sneak scores, but only for humanoids, for 10 minutes/level. Many places characters would want to sneak into would already be using guard dogs to ward against mundane thieves.

"Hide from Dragons" seems impressive, until you realize that most dragons are going to have little trouble saving against any level 1 spell, unless they're very low level draconic critters whom a low level spellcaster would be encountering at anything other than a miles-off distance.
 

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