Ondath
Hero
I've gotten really into the expected wealth by level tables in A5E as well as O5E. For O5E, people mostly calculate the expected wealth by level using the expected number of Treasure Hoard rolls (the person in charge of A5E's treasure calculations Paul Hughes even calculated them in his own blog in an old post). While the curve in O5E is by no means perfect (especially since there is nothing to spend the money on), I thought it made sense that the amount of wealth gained would increase by orders of magnitue at each tier: In levels 1-5, you earn your gold in hundreds, in 6-8 you earn it in thousands, in 9-16 you earn it in tens of thousands and by level 17 each level brings almost 100 thousand gold. By the end of level 20, you have around 800 thousand gold pieces to your name.
But when examining A5E's wealth curve in Trials and Treasures (or in a5e.tools), I noticed that the curve is lowered all around - and it's especially noticeable in Tier 4. You start earning tens of thousands per level only at level 14, and by Level 20's end you only finish with 257 thousand gold, almost a quarter of O5E's wealth curve.
My question is: What is the design intent behind the reduced numbers? Do things like the price of strongholds and magic items take the reduced wealth curve into account? Would following O5E's wealth curve change the game significantly?
But when examining A5E's wealth curve in Trials and Treasures (or in a5e.tools), I noticed that the curve is lowered all around - and it's especially noticeable in Tier 4. You start earning tens of thousands per level only at level 14, and by Level 20's end you only finish with 257 thousand gold, almost a quarter of O5E's wealth curve.
My question is: What is the design intent behind the reduced numbers? Do things like the price of strongholds and magic items take the reduced wealth curve into account? Would following O5E's wealth curve change the game significantly?