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General Tabletop Discussion
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Is there a recommended abilty score array for each class?
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<blockquote data-quote="EzekielRaiden" data-source="post: 8782446" data-attributes="member: 6790260"><p>As a general rule, 15 in whatever your most-important stat is, 14 (if you can afford it) in whatever your second-most-important stat is, and then a loose priority system from there.</p><p></p><p>Charisma and Intelligence are generally dump stats if they <em>aren't</em> one of your primary stats, because other people can take care of those issues if you don't need to (especially since only Wizard and Artificer need Int.) Strength is a lesser but still valid dump stat because carry weight can be distributed across the party.</p><p></p><p>Constitution should never be a <em>dump</em> stat, because HP is too important. Likewise, Wisdom is a really bad idea to dump because you'll be weak to mind control and the like. Dexterity is complicated, in that <em>if</em> you go for Strength you can deal with most of the issues (other than crappy Initiative) through gear, but as a general rule it's a bad idea to dump Dex if you don't <em>need</em> to.</p><p></p><p>These patterns give us the following general patterns <em>before</em> racial ability bonuses:</p><p>15/14/14/12/8/8 - Best when you have two stats (e.g. Int and Cha) you can just completely dump and not care.</p><p>15/15/13/12/8/8 - Same as the above, but for characters who get +1 to three stats instead of +2/+1.</p><p>15/14/14/10/10/8 - Best if you want to specialize while still avoiding negatives.</p><p>15/14/13/12/10/8 - Good choice if there's a half-feat you're interested in picking up that can boost that 13 to a 14, mitigates lots of penalties.</p><p>15/12/12/12/12/10 - If you absolutely, positively <em>must</em> have neutral modifiers, this is your best bet.</p><p>15/13/13/13/11/8 - Good choice for standard humans hoping to exploit that bonus to all stats.</p><p></p><p>As for the primary/secondary/tertiary stats for the various classes, my choices would be...</p><p></p><p>Artificer: Intelligence, Dexterity, Constitution</p><p>Barbarian: Strength, Constitution, Dexterity</p><p>Bard: Charisma, Dexterity, Constitution</p><p>Cleric: Wisdom, Strength, Constitution</p><p>Druid: Wisdom, Dexterity, Constitution</p><p>Fighter: Strength OR Dexterity, Constitution, the one you didn't choose first (Dex or Str)</p><p>Monk: Wisdom, Dexterity, Constitution</p><p>Paladin: Charisma, Strength, Constitution</p><p>Rogue: Dexterity, Charisma, Constitution OR Wisdom (Con for more combat focus, Wis for intrigue/stealth focus)</p><p>Sorcerer: Charisma, Constitution, Dexterity</p><p>Warlock: Charisma, Dexterity, Constitution OR Intelligence (Con for more combat focus, Int for skill/ritual focus)</p><p>Wizard: Intelligence, Dexterity, Constitution</p><p></p><p>As you can see, Dex is almost always the 2nd or 3rd most important stat for most characters, and Constitution is usually the other. It's generally helpful for every party to have at least one character with Charisma, Intelligence, Strength, and Wisdom as a primary or secondary stat. Everyone likes Constitution and Dexterity is so common that <em>most</em> groups can fill that niche in a distributed way if they don't have a Rogue/Bard filling it.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8782446, member: 6790260"] As a general rule, 15 in whatever your most-important stat is, 14 (if you can afford it) in whatever your second-most-important stat is, and then a loose priority system from there. Charisma and Intelligence are generally dump stats if they [I]aren't[/I] one of your primary stats, because other people can take care of those issues if you don't need to (especially since only Wizard and Artificer need Int.) Strength is a lesser but still valid dump stat because carry weight can be distributed across the party. Constitution should never be a [I]dump[/I] stat, because HP is too important. Likewise, Wisdom is a really bad idea to dump because you'll be weak to mind control and the like. Dexterity is complicated, in that [I]if[/I] you go for Strength you can deal with most of the issues (other than crappy Initiative) through gear, but as a general rule it's a bad idea to dump Dex if you don't [I]need[/I] to. These patterns give us the following general patterns [I]before[/I] racial ability bonuses: 15/14/14/12/8/8 - Best when you have two stats (e.g. Int and Cha) you can just completely dump and not care. 15/15/13/12/8/8 - Same as the above, but for characters who get +1 to three stats instead of +2/+1. 15/14/14/10/10/8 - Best if you want to specialize while still avoiding negatives. 15/14/13/12/10/8 - Good choice if there's a half-feat you're interested in picking up that can boost that 13 to a 14, mitigates lots of penalties. 15/12/12/12/12/10 - If you absolutely, positively [I]must[/I] have neutral modifiers, this is your best bet. 15/13/13/13/11/8 - Good choice for standard humans hoping to exploit that bonus to all stats. As for the primary/secondary/tertiary stats for the various classes, my choices would be... Artificer: Intelligence, Dexterity, Constitution Barbarian: Strength, Constitution, Dexterity Bard: Charisma, Dexterity, Constitution Cleric: Wisdom, Strength, Constitution Druid: Wisdom, Dexterity, Constitution Fighter: Strength OR Dexterity, Constitution, the one you didn't choose first (Dex or Str) Monk: Wisdom, Dexterity, Constitution Paladin: Charisma, Strength, Constitution Rogue: Dexterity, Charisma, Constitution OR Wisdom (Con for more combat focus, Wis for intrigue/stealth focus) Sorcerer: Charisma, Constitution, Dexterity Warlock: Charisma, Dexterity, Constitution OR Intelligence (Con for more combat focus, Int for skill/ritual focus) Wizard: Intelligence, Dexterity, Constitution As you can see, Dex is almost always the 2nd or 3rd most important stat for most characters, and Constitution is usually the other. It's generally helpful for every party to have at least one character with Charisma, Intelligence, Strength, and Wisdom as a primary or secondary stat. Everyone likes Constitution and Dexterity is so common that [I]most[/I] groups can fill that niche in a distributed way if they don't have a Rogue/Bard filling it. [/QUOTE]
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Is there a recommended abilty score array for each class?
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