"Kill things and take their stuff" is a gamer aphorism, oft-repeated because it's pithy. I doubt anyone means it as an exclusive summary of what occurs in their campaigns.Maybe... but the comment that D&D is fundamentally about killing things and taking their stuff comes up dishearteningly often in posts... and from 4e designers for that matter.
My feeling is that D&D always gave you more rules for killing + taking than anything else. Despite that, different groups of gamers filled their particular campaigns with all manner of other activities (for instance, tricking + fleecing).I can't shake the feeling that sentiment is at the core of the game philosophy that shaped 4e and its ENWorld fan-base
You should see what my group does with 4e. Things like put on musicals (for great justice!) and write/disseminate highly-eroticized labor propaganda (for great justice... wait, make that 'for little justice', it was done on behalf of disenfranchised goblin dockworkers).And it may be part of the reason 4e and I don't get along so much...
I'm guessing most other 4e groups behave somewhat differently.
Last edited: