Is there a ritual that....

the Jester

Legend
...lets one endure extreme planar environments? Specifically, an area so cold that cold immune creatures freeze to death?

I'm happy to homebrew, but I hate to do it if there's something out there already that I am just not thinking of.

Thanks in advance!
 

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Closest thing, that I'm aware of, is "Endure Primordial Elements" from The Plane Below. It's sort of an amped-up Endure Elements, which requires no endurance rolls. Elemental creature attacks, traps, terrain, etc. still have normal effects.

*EDIT* It's level 17.
 

Closest thing, that I'm aware of, is "Endure Primordial Elements" from The Plane Below. It's sort of an amped-up Endure Elements, which requires no endurance rolls. Elemental creature attacks, traps, terrain, etc. still have normal effects.

*EDIT* It's level 17.

Awesome, thanks!

It's above the party's level, but that just means they need to find another way to get it cast on them. The other thing that really limits it is the 24 hour duration- combined with the price, that's ouchie.

Hmm, I can still work with it on second thought. One option of many, albeit an expensive one.
 

Awesome, thanks!

It's above the party's level, but that just means they need to find another way to get it cast on them. The other thing that really limits it is the 24 hour duration- combined with the price, that's ouchie.

Hmm, I can still work with it on second thought. One option of many, albeit an expensive one.

If it's necessary for the story, then I would have no issue with a friendly NPC 'loaning' them a 17th level magic item that would have the same effect, as a Daily power. There's precedent in things like the 12th level Exodus Knife, which mirrors the effect of the 12th level Rope Trick ritual.
 

If it's necessary for the story, then I would have no issue with a friendly NPC 'loaning' them a 17th level magic item that would have the same effect, as a Daily power. There's precedent in things like the 12th level Exodus Knife, which mirrors the effect of the 12th level Rope Trick ritual.

I'm actually thinking of having a jann npc from Sigil willing to accompany them and use the ritual (he doesn't have to pay the cost 1/day, similar to how some classes get a free "ritual x" 1/day) if they'll labor for a week gathering up ice crystals for him. (Said crystals, from the Mountain of Ultimate Winter, being frozen concepts, words, etc.) Having a capricious npc along for the ride could be a lot of fun, especially if they really need him and he might betray or abandon them at any moment.

On the other hand, they will have a couple of other options too- the azers can make them cloaks that will guard them, but they'll have to undertake a mission for them; or they can try to talk these elementals called frostwinds into body-swapping (although the frostwinds might become "addicted" to being solid); etc. And who knows, they might come up with something else entirely that I don't even consider! (For that matter, they might skip this entirely! Which would make me sad, because I think this could be an awesome adventure, but it would be cool, because it would mean that they are pursuing one of the many many many other plot hooks dangling for them. :(:):cool:)
 

Heh. My players would just kill the Jann assuming that he was going to take them out into the wastes and then abandon them, for the fun of it. I think that I'm being typecast as a DM :lol:
 

I've played against type by having all the npcs except one play this party straight.

And they saw through that one from the very beginning.
 

As well, such a ritual is not strictly necessary. One of the big changes they did to the 4e cosmology was to remove uninhabitable planes so that players could actually go there without casting a million spells or whatever.

The elemental chaos has air and such, it's just the terrain hazards are a lot more exotic in nature. It's not like the Elemental Plane of Earth where it's 'be prepared or die on entry'
 

There is a ring that makes the wearer an elemental subtype and allows them to survive the sea of elemental chaos
 

As well, such a ritual is not strictly necessary. One of the big changes they did to the 4e cosmology was to remove uninhabitable planes so that players could actually go there without casting a million spells or whatever.

Right, it's not the whole plane, it's a specific area.
 

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