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Is There A Spell That Makes You Colossal Size?

I'm not sure...however, I know there are some metamagic feats that can change the range of a spell.

I don't have them in front of me, but check out Complete Arcane and Complete Divine and you'll find them.
 

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Personal-range spells cannot be altered in range, normally (I don't think there's any metamagic feat that does so, either).

The Giant Size spell, which comes from 3.0 Oriental Adventures, is an 8th-level spell of the Hero domain for Shamans, and a 7th-level spell for Wu Jen. Personal-range of course. I don't think a spell that made someone else Colossal would really fly except as an Epic spell, or as a Wish that may go awry (Congratulations. You are now a Colossal iron statue.) :)

A 9th-level spell with an expensive material component, an XP cost, and a duration measured in rounds may be possible, but turning a full-fledged Fighter Colossal would be horribly nasty, compared to turning a Shaman or Wu Jen Colossal, which isn't anywhere near so impressive. Thus why I don't think it'd fly as a non-Epic spell. Shamans and Wu Jen aren't exactly finely-honed juggernauts of melee combat. A Colossal Fighter would probably lay waste to elder dragons with his superior feats, magic items, and such.
 

Using Miracle to duplicate any existing spell of 7th level or lower has no XP cost. So a cleric can easily use Giant Size to become Colossal. Because clerics didn't have enough buffing options before.
 


It's hard to become Colossal with Shapechange because of the HD limit (errata'd to HD = caster level). And with Shapechange, you have the Polymorph confusion as to items. Giant Size specifies that your equipment changes with you and you can use it in your Giant Sized form.
 


victorysaber said:
Rocks! Thanks alot guys.

However if there were a spell that had a range of Long and made the target Colossal... what level should it be? 8th or 9th?


Sounds like a case for your PC researching a ranged version of the existing 7th level spell leaving all else as-is...so add 1 to the level for the enhancement, making it 8th.
Course means questing for a copy of the original spell first.
 

Brother MacLaren said:
It's hard to become Colossal with Shapechange because of the HD limit (errata'd to HD = caster level). And with Shapechange, you have the Polymorph confusion as to items. Giant Size specifies that your equipment changes with you and you can use it in your Giant Sized form.


True.
 

Arkhandus said:
A 9th-level spell with an expensive material component, an XP cost, and a duration measured in rounds may be possible, but turning a full-fledged Fighter Colossal would be horribly nasty, compared to turning a Shaman or Wu Jen Colossal, which isn't anywhere near so impressive. Thus why I don't think it'd fly as a non-Epic spell. Shamans and Wu Jen aren't exactly finely-honed juggernauts of melee combat. A Colossal Fighter would probably lay waste to elder dragons with his superior feats, magic items, and such.
Though it's certainly valid under the rules to have a Fighter (1-4)/Wu Jen (6-9)/ Eldritch Knight 10 with the feat Practiced Spellcaster, to become colossal sized (another variant would be swashbuckler levels to get the int bonus to melee damage). Might not be as nasty, but I'm sure they're ways to make this really effective.
 

Using the DMG magic item guidelines, this is what you get:

Ring of the Colossus - Once per day, the wearer of this ring can use a command word to grow to Colossal size, incurring all the ability score, armor class, attack and damage adjustments that come from such an increase. The ring must be worn for 24 consecutive hours before the magic can be activated.
CL 19th; Prerequisites: Forge Ring, giant size, caster level 19; Market Price: 47,880gp. Cost to create: 23,940gp and 1,915 XP.
 

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