Is there a system with a realistic cargo-hauling/speculation system?

Most systems I have seen boil it down to a dice roll plus random modifiers when buying, and then the same when selling in another port. Depending on how the mods are applied, it tends to discourage a merchant campaign, or makes the PCs too much money too quickly.

Are there any systems that attempt to make it realistic?
 

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Are there any systems that attempt to make it realistic?
I can't think of many games where mercantile activities are a significant part of the game other than Traveler. And, yeah, I think they make an effort at versimilitude at least. Travelers attempt to fill up their cargo bays according to their destination. i.e. If they're going from a hightly industrial planet to a lower industrial planet, they might take technological goods that aren't easily available at their new destination. Sometimes you might even haul people.
 

I can't think of many games where mercantile activities are a significant part of the game other than Traveler.
Besides Traveller... (Not all are SF)
Core rules contain Trade & Commerce: Alien, Space Opera, FFG Star Wars¹, Pirates of the Spanish Main²
Supplement provides Trade and Commerce: D6 Star Wars (GG6), GURPS (GTFT), BECMI/Cyclopedia (GAZ 9 Minrothad Guilds & GAZ 11 Republic of Darokin. Both include speculation; 9 is for sea, 11 for overland)

It's worth noting that Rogue Trader (FFG) isn't really about trade; the abstraction of money makes it about missions.
Many games supposedly about trade vessels actually make trade the macguffin.

¹: simplistic. Not very abstract.
²: very abstract, simplistic. Also, it's an adapted core version of Savage Worlds.
 


IIRC, the Star*Drive setting for Alternity had a big table about how much one cargo unit of various trade goods was worth in different systems, and a revision/update to said table in one of the supplements that was meant to move the setting forward a bit.
 

IIRC, the Star*Drive setting for Alternity had a big table about how much one cargo unit of various trade goods was worth in different systems, and a revision/update to said table in one of the supplements that was meant to move the setting forward a bit.
It's not in the core; it is in S*DCS... page 18. Checking for a system...
No system - just fixed prices for given goods in given systems of the Verge on a specific date range.
 
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