Have you tried having a player *other than the summoner* run the pets?
That way, the summoner *PC* gets the benefits of pets, but the PLAYER of the summoner does not get more "it's my turn to roll dice" time. (If that was the summoner player's motive, then next time, they can instead do something which is more based on the PC's motives and benefits.)
If the other player is reasonable, the pets will act with pet-appropriate intelligence and motives, and an honestly less-than-100%-clear understanding of the summoner's intent. If the other player is NOT reasonable, then take that player off pet-control duty.