Lord_Blacksteel
Adventurer
Yes, there's definitely a place for them. Don't expect people who are unfamiliar with 4E to understand what you're doing the first time you use one but they are another useful tool in the toolbox.
Also don't overlook the "Group Check" in the 5E skills chapter. I have used that quite a bit more in play than I ever expected to. Including those in a skill challenge type framework is fun too.
That's quite the opposite of my experience - giving the "less social" player a mechanical element to work with pulled them in far more than asking them to improvise. Probably depends on the player.
Also don't overlook the "Group Check" in the 5E skills chapter. I have used that quite a bit more in play than I ever expected to. Including those in a skill challenge type framework is fun too.
The concept of skill challenges is fine, but I have yet to see an implementation of them that doesn't suck. Either 1-2 PCs dominate the challenge, or you force characters to engage in the challenge, even if they have no reason to. The latter option is particularly painful for less social players (called Watchers in 4E), because they are supposed to engage in the narrative, which they are not comfortable with.
That's quite the opposite of my experience - giving the "less social" player a mechanical element to work with pulled them in far more than asking them to improvise. Probably depends on the player.