aramis erak
Legend
I converted a campaign to 3.0 from Cyclo+Gaz... the changes in capability were rather profound.I'm told that it did, but that seems to be more of a function of high level play (13th level and up) and compensating for the increased gaps between poor saves and expected DC of saving throws. I never had that experience, both because I never ran a campaign that got to 13th level given the slow levelling rates I prefer and because I had house rules that prevented saving throw DC inflation.
I never noticed much in the way of a difference.
We went from a mix of 6th to 12th to mostly 10th... We had to double convert - Cyclo has conversions to AD&D2, and 3E had a conversion booklet from AD&D 2 to 3e... the move to more skill-centric play was welcomed... at first. It was good that i'd been stingy about magic items.
They loved the spoon of cooking (homebrew) but its benefit was way too low in 3E (1 slot of cooking skill under Cyclo, I doubled it for 3e.) The +1 and +2 weapons were less impactful by far; Cyclo uses 3 levels per -1 THAC0 for fighters (and elves, dwarves, and halflings), 4 levels for thieves and clerics, 5 for wizards, so that +1 was a huge boost. Their non-weapon magics were few - a bag of holding, an unused portable hole (none of them ever asked about the folded black circle), a couple continual light stones. Oh, and a spacer's radio... for the Cleric of Benekander.
Class, levels:+x to hit | AD&D 2 adv | D&D Rules Cyclopedia | 3E |
Fighter, Paladin, Ranger, Avenger*, Elf*, Dwarf*, Halfling* | 1:1 | 3:1 | 1 |
Cleric, Druid | 3:2 | 4:1 | 4:3 |
Rogue, Bard, Thief | 2:1 | 4:1 | 4:3 |
Barbarian⁑ | varies | — | 1:1 |
Wizard/Magic-User, Illusionist, Sorcerer∗ | 3:1 | 5:1 | 2:1 |
⁑ Barbarian isn't a class in AD&D 2, nor, for that matter, is Cavalier; these AD&D 1e classes became Kits in AD&D 2, and were available for multiple classes.
∗ There was an AD&D 1e Sorcerer class, don't recall if it was official or from a third party, but it was not the same as the 3E sorcerer.
The difference between levels gained per +1 made 3E characters go up in melee & missile capabilities faster... and made a wider range of levels more of a problem. It also renders the plusses of magic weapons less important.
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