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D&D 5E Is this a reasonable change to planeshift?

Michael Morris

First Post
Is the following a reasonable setting specific change to Planeshift?

There are five planes in the cosmology of Carthasana that this spell can shift you to. In order to journey to a plane you must have a link to it. You can shift to a plane that you have major access to its magic, and if your personal alignment is different than these you can shift to that plane as well. The remaining planes can be reached by casting the spell from a location strongly linked to the target plane.

The five planes of Carthasana are an imperfect mirror of the material plane. Plane shift cannot take you to a specific location on that plane – that is a function of teleportation within that plane. Instead you are transported to the location on the plane that corresponds to your location on your current plane. If it is occupied you appear at the nearest open point without harm.

You cannot planeshift from an outer plane to its opposition outer plane. You must instead planeshift to the material plane or planeshift to an allied plane, and then to the opposition plane. For example, to reach Sodra from Valra you must either pass through the material plane or through Balcra, which is allied to both Sodra and Valra.

The rod used for the spell is to be made of gold to reach Valra, platinum to reach Balcra, silver to reach Sodra, iron to reach Shunra and oak to reach Abora.
 

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Tzarevitch

First Post
Is the following a reasonable setting specific change to Planeshift?

There are five planes in the cosmology of Carthasana that this spell can shift you to. In order to journey to a plane you must have a link to it. You can shift to a plane that you have major access to its magic, and if your personal alignment is different than these you can shift to that plane as well. The remaining planes can be reached by casting the spell from a location strongly linked to the target plane.

The five planes of Carthasana are an imperfect mirror of the material plane. Plane shift cannot take you to a specific location on that plane – that is a function of teleportation within that plane. Instead you are transported to the location on the plane that corresponds to your location on your current plane. If it is occupied you appear at the nearest open point without harm.

You cannot planeshift from an outer plane to its opposition outer plane. You must instead planeshift to the material plane or planeshift to an allied plane, and then to the opposition plane. For example, to reach Sodra from Valra you must either pass through the material plane or through Balcra, which is allied to both Sodra and Valra.

The rod used for the spell is to be made of gold to reach Valra, platinum to reach Balcra, silver to reach Sodra, iron to reach Shunra and oak to reach Abora.

Nothing unreasonable about that. I do it much the same way. In my game there is only the material world and the spirit world. To planeshift to the spirit world you have to find a weak point and you shift into the corresponding point in the spirit world.
 



Michael Morris

First Post
The setting cosmology is quite clear to them. They've been to all the planes during the Pathfinder game that went up to 18th level over 3 years.
 


CapnZapp

Legend
Is the following a reasonable setting specific change to Planeshift?

There are five planes in the cosmology of Carthasana that this spell can shift you to. In order to journey to a plane you must have a link to it. You can shift to a plane that you have major access to its magic, and if your personal alignment is different than these you can shift to that plane as well. The remaining planes can be reached by casting the spell from a location strongly linked to the target plane.

The five planes of Carthasana are an imperfect mirror of the material plane. Plane shift cannot take you to a specific location on that plane – that is a function of teleportation within that plane. Instead you are transported to the location on the plane that corresponds to your location on your current plane. If it is occupied you appear at the nearest open point without harm.

You cannot planeshift from an outer plane to its opposition outer plane. You must instead planeshift to the material plane or planeshift to an allied plane, and then to the opposition plane. For example, to reach Sodra from Valra you must either pass through the material plane or through Balcra, which is allied to both Sodra and Valra.

The rod used for the spell is to be made of gold to reach Valra, platinum to reach Balcra, silver to reach Sodra, iron to reach Shunra and oak to reach Abora.
In order to give you the best answer, could you strip out all the setting info and just denote the mechanical difference(s) compared to the original spell?

Thanks
 

Michael Morris

First Post
Normally Planeshift lets you go to any place in any plane. The scope of the spell is reduced - the planes you can go to depend on the plane you are on. From the material plane you can go any of the five outer planes. From an outer plane you can only go to 2 other outer planes and the material plane. The location on the plane you appear at is restricted to the corresponding point on the other plane.

Essentially the name is now quite literal - it lets you "plane shift" but not anything else. It also explains why the outer planes denizens care about the material plane - it can be used to reach any other plane.
 

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